Posts Tagged ‘IndieCade’

Do We Still Need E3?

by Josh Boykinon June 25, 2015
   Attending my first E3 felt like something out of a dream; as a gamer, E3 felt a bit like a lengthy daydream: three days of nothing but games, the people who make games, and the people who love the games and the people who make games. As a journalist, E3 felt a bit like […]

Killatia at E3 2014 Indiecade CAVE! CAVE! DEUS VIDET interview

by killatiaon June 21, 2014
Killatia checks out the Indiecade booth at this year’s E3 and interviews Matteo Pozzi of We Are Muesli for the game CAVE! CAVE! DEUS VIDET Update: If you wanna play episode 0 click the link below: facebook: Twitter: Patreon:

Newest Humble Weekly features Indiecade games

by Charlie Grammeron February 13, 2014
The newest Humble Weekly Bundle is now live and features several games previously featured in the Indiecade events of the past (Indiecade 2014 is going on right now at the Museum of Moving Images in Queens). These titles, which you can see above, feature And Yet it Moves, the first three chapters of The Dream Machine, Luxuria […]

E3 2012 IndieCade part 4

by killatiaon June 14, 2012
[starrater tpl=10] The final chapter in killatia’s venture of IndieCade at e3 2012. For part 4 we played Coalesce, Tickleplane, and Dawn of Cimmeria  

E3 2012 IndieCade part 3

by killatiaon June 13, 2012
[starrater tpl=10] Part 3 of Killatia IndieCade ventures at E3 2012. This time we play a unusual ps move game Jouse, gets hands on with Mother’s Inferno, and take a look at the neat game The Moonlighters Mother’s Inferno Gameplay: Click here The Moonlighters Gameplay: Click here

E3 2012 IndieCade part 2

by killatiaon June 12, 2012
[starrater tpl=10] Part 2 of Killatia’s IndieCade Adventures. Games featured are Prom Week, The Fourth Wall, and Scales. My website:

E3 2012 IndieCade part 1

by killatiaon June 11, 2012
[starrater tpl=10] Killatia now takes a look at the IndieCade section of E3 2012. In part one we talk about what IndieCade is, play the pc game Valley Without Wind,and an ios game Languages. My website:

Activision Independent Games Competition

by Andrew Kenton October 3, 2011
Activision has started it’s second independent games competition which is being administered and judged by IndieCade. This competition is open to any and all developers located in the United States. Developers competing in this competition have the chance to receive funding for game concepts, games in development, or finished games. The first place winner will […]