Adam Larck

 

  • When I first heard of the collaboration of Persona and Fire Emblem, I pictured something with Fire Emblem gameplay with characters from both universes meeting.

    What we got is something more akin to a Persona […]

  • Blizzard knows how important balancing can be. They constantly try to do their best with balancing issues in StarCraft and World of Warcraft.

    Now, Blizzard has started trying to balance first person shooters. […]

  • I really liked the premise of the first Mirror’s Edge: being able to free run around levels, avoiding combat and using the terrain to your advantage.

     

    However, some game-breaking glitches I ran into th […]

  • Bravely Default made for a fun handheld RPG. It had a great battle system with the Brave and Default features, gave the ability to avoid random battles or increase the fights and gave many RPG fans a trip down […]

  • Stories: The Path of Destiny starts off slow. With only your base weapon and not much else, you may feel like you’re missing a lot of the game.

     

    Once you get your first ending though and realize what the ga […]

  • My time with the Battleborn beta was problematic to say the least. Finding matches were a challenge, and even when I got in one I had bouts of lag or dropped into one-sided matches.

     

    So, I was a bit hesitant […]

  • After a sequel that irritated many series purists and a sidetrack into the Bloodborne universe, Dark Souls has made its return with the third series.

    While the core mechanics may relatively be the same as the […]

  • It’s been a long-time coming, but Ratchet and Clank are back. Sure, it may be kind of a reboot, but there’s still plenty of new content to bring fans of the series back for some random destruction.

     

    The game […]

  • Ubisoft’s The Division is almost two separate games in one.

     

    On one side, you have the story mode, where you and up to three friends can group up to take down groups and try to bring stability back to a New Yo […]

  • Fans of Pokemon can picture the fighting system in their minds. Two creatures facing off as their trainers choose from a set of four moves shown in a box.

     

    After all, the series has always just been a RPG […]

  • With the recent release of Final Fantasy IX on iOS devices, the PSX era of the Final Fantasy series is now fully mobile for gamers to relive some of their favorite moments on the go.

    The port itself works great. […]

  • When Street Fighter IV released, we got a retool of the fighting system and a complete new graphic style.

     

    The mechanics change shook up the fight scene for years, and still is the cornerstone of fighting […]

  • The original Plants vs. Zombies: Garden Warfare seemed an odd take on the strategy formula, but the shooter actually worked great, even if it was light on content.

     

    Thankfully, Popcap and EA noticed this […]

  • Ever since Digimon Story: Cyber Sleuth hit Japanese shelves, I had an interest in the title. I was a big fan of the Digimon World series on the PSX, and this looked to be the first title to hearken back to those […]

  • Coldwood Interactive’s Unravel is visually great, but houses a sometimes frustrating platformer behind it.

     

    Yarny, the main yarn character, is one of the cuter characters to have been created in recent ye […]

  • Assassin’s Creed Chronicles: China was a pleasant surprise. For a smaller AC title, it was enjoyable to play the 2.5D style. Sure, I probably would’ve rather seen China in a full 3D game, but it showed that a […]

  • Long before Rock Band became the key feature of Harmonix, the developer had the likes of games like Frequency and Amplitude.

     

    While Rock Band 4 is still one of their big titles, the team Kickstarted […]

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    Rainbow Six Vegas may have been one of my favorite shooters from the Xbox 360. The venue was enjoyable, tactics such as the rappel and breach-and-clear, added some strategy to clearing rooms, and the […]

  • After playing Just Cause 3, I’ve decided more games need a grapple with a tether system.

    Not because it makes the game easier, mind you, but just because it’s so much more enjoyable with an open world.

    Just […]

  • For most, The Legend of Zelda: Four Swords is a forgotten memory, a multiplayer attempt that few enjoyed before moving on to the next big adventure with Link.

     

    Now, with online multiplayer the norm, Nintendo […]

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