Author Archive

Review | Overcooked (PC, PS4, XB1)

by Josh Boykinon December 22, 2016
Local multiplayer never quite feels the same online as it does in-person: all the energy of the game feels amped up when you’re playing next to real people. Ghost Town Games’ Overcooked captures that energy and throws it into a fast-paced, hectic restaurant kitchen: you and up to three other friends work together to make meals while […]

Review | E-Blue Auroza FPS EMP011 Mousepad

by Josh Boykinon October 10, 2016
You’re probably thinking, “Why are you reviewing a mousepad? Seriously?” When I saw the box for the E-Blue Auroza Mousepad I thought the same thing, really. “Oh, it’s a mousepad. Great.” Turns out it’s actually one of my new favorite pieces of hardware on my desk. Tons of us have encountered those traditional, throwaway mousepads that […]

Review | E-Blue Auroza EHS 950 Gaming Headset

by Josh Boykinon October 10, 2016
If I’ve said it once, I’ll say it a million times: a quality gaming headset is one of the best ways to dramatically improve your gaming experience. Even just using headphones is better than most TV speakers, but headsets deliver better sound and clearer communication with teammates and rivals.E-Blue Gaming sent over their newest audio hardware for review, […]

Review | E-Blue Auroza FPS Gaming Mouse

by Josh Boykinon October 8, 2016
When it comes to gaming hardware, the mouse is a critical component to success. When you’re PC gaming, an enjoyable mouse improves the entire experience. E-Blue Gaming sent over the Auroza FPS Gaming Mouse for us to check out and review. Boasting an 8200 DPI sensor, the Auroza offers a lot of power at a budget price. Overall, […]

Review | E-Blue FPS Mechanical Gaming Keyboard

by Josh Boykinon October 8, 2016
Plenty of companies want to take advantage of the passion games have for their hardware. PC gamers want great function and great fashion as well, and much of this shows through the choice of keyboard. E-Blue Gaming sent over a sample of their FPS Mechanical Gaming Keyboard for review, and we tested it out. Though […]

Conquering Melee Combat for Glory in For Honor

by Josh Boykinon September 16, 2016
If there’s one benefit to Assassin’s Creed moving to a bi-yearly release cycle, it’s that it makes space to show off other games in the off-years. Ubisoft brought three titles to PAX West 2016 for press to get their hands on, including For Honor, the upcoming multiplayer title where players cross swords as Vikings, medieval knights, and Samurai […]

Superpowers and Poo Powers Collide in South Park: The Fractured But Whole

by Josh Boykinon September 16, 2016
South Park: The Stick of Truth was 2015’s surprise smash RPG hit. The gameplay felt a bit shallow, but the visuals and comedy felt ripped straight out of an episode of the show. Featuring loads of potty humor and vulgarity, Stick of Truth left fans begging for more. There’s a new South Park game on the way, […]

Steep’s Open-World Just Might Get Me Back on the Virtual Slopes

by Josh Boykinon September 15, 2016
Ubisoft revealed Steep at E3 this year, an open-world winter sports exploration kept hush for quite some time. The last time I truly dug in to a winter sports title was 1080 Snowboarding, the Nintendo 64’s downhill racing/trick festival featuring anthropomorphic pandas and giant snowboard-able ice patches. That was a long time ago. When Steep comes out, all that […]

Depth and Story Lead Torment: Tides of Numanera

by Josh Boykinon September 9, 2016
DISCLAIMER: Josh Boykin backed this game on Kickstarter in April 2013. It’s been years since the $20 I put into inXile’s hands was supposed to turn into Torment: Tides of Numenera, but the project’s become a wholly different beast since that time. Originally shooting for a $900,000 target, the game funded to the tune of […]

Review | King of Fighters XIV Wants the Fighting Game Crown

by Josh Boykinon August 29, 2016
2D fighting games have a storied history in arcades, but they’ve also been a big presence in the console market. Street Fighter V’s release on PS4 and PC made a splash, but broken netcode held it back from larger success. SNK’s newest release, The King of Fighters XIV wants to be the king of fighting […]

Review | Chime Sharp

by Josh Boykinon August 4, 2016
I’ll admit that I’m a sucker for music puzzle games. When the Playstation Portable came out in North America in 2005, I wanted the system to play one game: Lumines. It felt like Tetris set to music, and the reward of the music responding to my plays just did something phenomenal to me. I missed […]