Author Archive

Conquering Melee Combat for Glory in For Honor

by Josh Boykinon September 16, 2016
If there’s one benefit to Assassin’s Creed moving to a bi-yearly release cycle, it’s that it makes space to show off other games in the off-years. Ubisoft brought three titles to PAX West 2016 for press to get their hands on, including For Honor, the upcoming multiplayer title where players cross swords as Vikings, medieval knights, and Samurai […]

Superpowers and Poo Powers Collide in South Park: The Fractured But Whole

by Josh Boykinon September 16, 2016
South Park: The Stick of Truth was 2015’s surprise smash RPG hit. The gameplay felt a bit shallow, but the visuals and comedy felt ripped straight out of an episode of the show. Featuring loads of potty humor and vulgarity, Stick of Truth left fans begging for more. There’s a new South Park game on the way, […]
Steep - Snowboarders

Steep’s Open-World Just Might Get Me Back on the Virtual Slopes

by Josh Boykinon September 15, 2016
Ubisoft revealed Steep at E3 this year, an open-world winter sports exploration kept hush for quite some time. The last time I truly dug in to a winter sports title was 1080 Snowboarding, the Nintendo 64’s downhill racing/trick festival featuring anthropomorphic pandas and giant snowboard-able ice patches. That was a long time ago. When Steep comes out, all that […]


Depth and Story Lead Torment: Tides of Numanera

by Josh Boykinon September 9, 2016
DISCLAIMER: Josh Boykin backed this game on Kickstarter in April 2013. It’s been years since the $20 I put into inXile’s hands was supposed to turn into Torment: Tides of Numenera, but the project’s become a wholly different beast since that time. Originally shooting for a $900,000 target, the game funded to the tune of […]
KOF XIV - Whirlwind

Review | King of Fighters XIV Wants the Fighting Game Crown

by Josh Boykinon August 29, 2016
2D fighting games have a storied history in arcades, but they’ve also been a big presence in the console market. Street Fighter V’s release on PS4 and PC made a splash, but broken netcode held it back from larger success. SNK’s newest release, The King of Fighters XIV wants to be the king of fighting […]

Chime Sharp - Logo

Review | Chime Sharp

by Josh Boykinon August 4, 2016
I’ll admit that I’m a sucker for music puzzle games. When the Playstation Portable came out in North America in 2005, I wanted the system to play one game: Lumines. It felt like Tetris set to music, and the reward of the music responding to my plays just did something phenomenal to me. I missed […]
Steamworld Heist - Energy Weapon

Review | Steamworld Heist

by Josh Boykinon August 4, 2016
2016 has been a year for great turn-based strategy games. Both XCOM 2 and the new 3DS Fire Emblem titles were great additions to the genre, but a small indie title from Image and Form International AB deserves recognition as well. Adding the 2D side-scrolling flavor of Steamworld Dig to the mix, Steamworld Heist freshens […]

Review | Crush Your Enemies (PC, iOS)

by Josh Boykinon July 13, 2016
Crush Your Enemies is basically about one thing: crushing your enemies as quickly as possible. I played a sampling of the game at this year’s E3, but now I’ve been able to take some time with the full enemy crushing experience. It’s streamlined real-time strategy at its core, and fighting your way through the hordes of Generia […]

Optic Gaming - Cover

Review | OpTic Gaming: The Making of eSports Champions

by Josh Boykinon July 3, 2016
It’s odd to think about a book that covers video gaming history but isn’t retro. This particularly feels weird when thought of in terms of eSports, since organized video game competitions aren’t exactly new. The business of eSports team development is a somewhat new and interesting phenomenon, though. One of the longest-running eSports teams out there […]
PDP grabbed the license to make the official Titanfall 2 headsets and controller.

E3 2016 | PDP Steps Up the Peripheral Game

by Josh Boykinon June 30, 2016
I won’t kid, one of my favorite surprise announcements this year came out of the Microsoft camp: custom-painted Xbox One controllers. Sure, practically all controllers do the same things, but there’s something special about using a controller that you’ve specially chosen for you based on your interests. Make no mistake though, Microsoft isn’t the only […]
Crush Your Enemies - Bomb

E3 2016 Preview | Crush foes using real-time strategy in “Crush Your Enemies”

by Josh Boykinon June 28, 2016
Gambitious Entertainment shared a tent with Devolver Digital this year at E3; they’re two different companies but share a indie-like style to their games. One of my favorite games I played at E3 2016 was Vile Monarch’s Crush Your Enemies, a small, streamlined real-time strategy game for PC and mobile with brash humor, burly cartoon barbarians, and an […]