Author Archive
Laserlife - Molecules

Review | Laserlife

by Josh Boykinon October 15, 2015
Laserlife isn’t as much of a game as it is an experience. And that’s not a statement about its interactivity, but more about its intent: clocking in around an hour and a half, the rhythm-based sci-fi game is designed to be consumed in a single sitting, preferably with the lights off and the volume up. It’s […]
Cards and Castles - Headmaster Saurus

In-Depth Interview with Bit Mass Lead Developer Matt Siegel on Cards and Castles and the “Warlock Academy”

by Josh Boykinon October 7, 2015
There are plenty of virtual cards games competing in the mobile space right now, but one of the growing ones is based right out of St. Louis, Missouri. Cards and Castles has been around for roughly a year and a half on iOS and Android, but the team behind the turn-based-strategy/card game hybrid are working on […]
Smugglecraft - Split-Screen

Preview | A Second Look at Smugglecraft

by Josh Boykinon October 2, 2015
PixelPop 2015 featured plenty of indie games spread throughout the show floor. St. Louis-based Happy Badger Studios was on-hand to show off the current build of their upcoming hovercraft racer, Smugglecraft. We’ve taken a look at Smugglecraft in the past, and the put a lot of work into their current build. So graphic touchups, refined […]

NoScope Banner

Hands-On With NoScope Glasses, Round 3: An Evolving Line of Eyewear

by Josh Boykinon October 1, 2015
UPDATE: The article originally stated that the Gemini model was NoScope’s first metal-framed model, but the Hydra models actually also had a metal frame. According to NoScope, the metal frame from the Hydra was abandoned for the polycarbonate frame because they’re lighter and easier to wear, which is true when comparing those two models! Odds are […]
PixelPop Header

PIxelPop 2015: Small Conventions Can Have Big Impacts

by Josh Boykinon September 28, 2015
  As gaming culture grows into the mainstream, more and more conventions are popping up in communities around the country. Last year I attended the first year of PixelPop, a St. Louis, Missouri-area convention that covered gaming, music, and other interests from the STL area. This year PixelPop honed its focus while expanding its content, […]

Afro Samurai 2: Revenge of Kuma - Splash

Review | Afro Samurai 2: Revenge of Kuma, Volume 1

by Josh Boykinon September 28, 2015
I haven’t played the original Afro Samurai, and I’ve only seen bits and pieces of the original anime. That didn’t stop me from being excited about Afro Samurai 2: Revenge of Kuma when I heard about it. A hip-hop infused, swordplay-oriented fightfest is hard to turn down, after all. Or, at least, it should be. […]
P4D - Strike a Pose

Review | Persona 4: Dancing All Night

by Josh Boykinon September 22, 2015
The Persona series is definitely ATLUS’ breakout hit, a successful paranormal series that’s spawned multiple spin-offs and sequels including a chibi dungeon crawler for the 3DS and a 2D fighting game for PS3 and XB360. Odds are that if you’re even reading this review, you’ve at least laid hands on most all of the Persona […]
Lost Dimension - Header

Preview | Lost Dimension (PS Vita, PS3)

by Josh Boykinon July 24, 2015
Most RPGs start pretty similarly: one or two party members begin a journey, meet other characters to join them along the way, and everyone discovers new powers and skills along the way. As the game progresses on, players get favorite party members, relegating their least-favorite character to dust collection outside of battle. But what if […]

Iwata voices his opinion on free-to-play games.

Farewell, Mr. Iwata.

by Josh Boykinon July 13, 2015
I was born in 1987 to a mother and father in love with the Mattel Intellivision. The late 80s and early 90s were the scrappy days for console creators, trying to convince consumers to spend hundreds of dollars on hardware to play games in their own homes instead of at arcades. When the Intellivision broke […]

Do We Still Need E3?

by Josh Boykinon June 25, 2015
   Attending my first E3 felt like something out of a dream; as a gamer, E3 felt a bit like a lengthy daydream: three days of nothing but games, the people who make games, and the people who love the games and the people who make games. As a journalist, E3 felt a bit like […]
Inside My Radio - Minigame

Review | Inside My Radio

by Josh Boykinon May 25, 2015
Playing Inside My Radio feels like a blending of minimalist-platformer 140 and roguelike rhythm-game Crypt of the Necrodancer; you’ll need to perform jumps, dashes, and other maneuvers to the beat of the soundtrack to save the boombox from destruction. The Premise: You’re an electron summoned to the inside of a boombox to rid it of digital […]