Review | Sir Lovelot
Love, die, repeat again. That’s the driving force behind Sir Lovelot, a simple platformer all about finding that perfect princess. While it takes some concepts from popular games like Celeste and Super Meat Boy, Sir Lovelot fails to add anything new to the platforming genre.
Sir Lovelot has you playing as the titular knight as you travel around finding every princess you can. The world is comprised of four varying zones with roughly ten levels each. Gameplay is simple, with double jumps and wall jump to get you from platform to platform. You’ll also be sporting a projectile of some sort that you can shoot to take out enemies. In each level, you must grab a flower and bring it to a princess’ tower so she’ll extend her hair and bring you up for “love.” Every few levels will add a new mechanic or enemy type, though they never really add much more than a minor obstacle.
Even though there’s nothing new, the basic formula still holds up pretty well. The platforming can be fun and addictive, and completing each level gives a sweet sense of satisfaction. The short length of each level makes it great for the portability of the switch. It only takes two to three minutes to complete each level, so firing up a level during a commute or break feels like the best way to play.
While this concept has been successful before, Sir Lovelot fails to add anything exciting to the table. One of the few differences to note is the addition of combat, though honestly, you can’t really call it that. Among the levels of Sir Lovelot are various types of monsters, however they never really feel like they matter. Some monsters are beyond easy to kill, to the point where you wonder why the developers even put them there. Other monsters are in the most irritating spots that require tedious jumping and shooting to get rid of them. This completely kills the pacing, especially when the momentum starts to build up. To top it all off, the enemies don’t respawn when you die, meaning once you kill one, they’re gone for good. This leaves you wondering what even was their purpose?
There’s not much to note about the visuals. Each zone has its own setting, and you can expect your standards like forests and swamps. Each level in the zone looks almost identical, with the obstacles being the only thing that actually changes from level to level. The art style is a pretty basic pixelated style, which doesn’t innovate, but it still gets the job done. At least the music is energetic and whimsical, and the ambient background noises add to the presentation.
Games like Super Meat Boy and Celeste have become instant classics since their debut. While Sir Lovelot tries its best to imitate them, it never really escapes from their shadow. If you’re looking for a quick platformer to speed through, then give this one a try, otherwise this is an easy pass.
Final Score: 5.5 out of 10