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access_time July 24, 2020 at 11:00 AM in Reviews by Paul Jennette

Review | Rocket Arena

Rocket Arena is a game that I certainly didn’t see coming. I honestly thought the days of good arena shooters were beyond us but the team over at Final Strike Games has given us a lot to be grateful for here. A class-driven, fast-paced title with highly accessible gameplay for the modest price of $30? Well sign me up and let’s dive in.

Rocket Arena is a third-person 3-v-3 arena shooter. You and two other players dive into a relatively small, yet highly stylish arena where you use your avatars arsenal of rockets to knock out other players in the pursuit of ultimate supremacy. The gameplay is incredibly fluid and dependent on the traversal of each character respectively. Some characters are make a difference, as some are significantly faster or slower. Learning to move around the environment almost autonomously is essential to winning, so it’s best to find a character you like. Rocket Arena is actually the first third-person game I’ve played in a while that allows for triple jumping. This gave me a feeling of nostalgia for certain PlayStation 2 platformers from way back when.

There are 10 characters or ‘heroes’ available at launch and each of them has minimal crossover between abilities. This allows for a truly unique gameplay experience with each avatar. Each hero has a standard ‘rocket’ attack as well as a secondary ability, some defense-oriented, some attack-oriented. There’s even a special ability that either gives you a slight temporary advantage in the match or allows you to execute a powerful attack. My favorite hero to use so far has been Myeena. Her special ability allows her to create a clone of herself that follows closely and attacks enemies. You can even control that clone with the simple push of a button.

Technically, the game stands in a really good place right now. I didn’t experience any lag during matches for the most part, which is great because aiming is incredibly important in every instance of combat. I’d also like to point out that matchmaking is notably fast. After finishing a game, I’d usually find myself in another one rather quickly, which is impressive considering how short the games are. Each game ranges about five to seven minutes.

Rocket Arena currently has a pre-season ranked matchmaking mode, a social mode for casual games, and a practice mode (you’ll need it). Like many other multiplayer titles today, the game will have seasons and season passes. Known as a Rocket Pass, these will become available as each season passes. Along with the Rocket Pass, EA and Final Strike Games have announced that with every new season, a new hero will be released to play as 100% for free.

In my personal opinion, Rocket Arena is a highly ambitious title in a heavily saturated market of arena shooters. However, I had a lot of fun and I definitely see myself playing this for the foreseeable future. I’m excited to see what Season one will bring to the table when it launches on July 28th. I’m really glad to see EA sharpening their tools and consistently collaborating with better developers to help deliver stellar yet accessible PvP experiences. This game offers a lot for the relatively low price tag, and free updates are on the way. With reoccurring updates, you’ll always have more content to look forward to. Do yourself a favor and pick up Rocket Arena.

Final Score: 9 out of 10

GotGame is on OpenCritic, check out our reviews here.


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