Publisher Private Division and developer V1 Interactive recently released a new trailer for Disintegration, showing off all three of its distinct “frenetic” multiplayer modes.
The multiplayer modes shown in the trailer include Zone Control, Collector, and Retrieval. In Zone Control, five crews will compete to control and capture areas of the map. Players (who are Gravcycle pilots) don’t capture areas but instead fire on ground units to prevent them from capturing zones.
Whereas in the Collector mode, two squads face off to collect as many Brain Cans as possible before time runs out. Players can collect them from enemy Gravcycles, enemy units, and spawn points. Players can also collect friendly Cans to prevent the enemy from acquiring them.
Finally, the Retrieval mode, splits teams up into attackers and defenders. Attackers retrieve cores from their spawn points and drop them in a designated area within a time limit. If the time limit is reached before dropping the cores they’ll explode.
You can find out more info from an overview of the game, via its official website below:
About
Disintegration is a sci-fi, first-person shooter that blends real-time tactical elements to create an entirely new experience. Set in a world ripped apart by famine, scarce resources, and the planet on the brink of destruction, humanity has developed a process to survive its harsh reality known as Integration, in which a human brain is transferred to a robotic armature. From the ensuing chaos, an aggressive, militaristic legion, known as the Rayonne, gain control and begins to impose the once optional process of Integration onto the rest of humanity to consolidate their power.
Players command Romer Shoal, an incredibly-skilled Gravcycle pilot, who leads a small band of outlaws to fight back against an overwhelming Rayonne force. Over the course of a thrilling single-player campaign, players will control a Gravcycle loaded with weaponry, leading Romer and his team across a series of diverse missions packed with action, explosions, and plot twists, to beat back the Rayonne forces and give the last vestiges of humanity hope to prevail.
In addition to the full single-player campaign, Disintegration features frenetic player-versus-player multiplayer where pilots and their crews compete in three game modes and six distinct maps. Players can select from nine highly-stylized “Crews” which lend themselves to different playstyles.
Multiplayer provides a host of cosmetic customizations that can be purchased or earned in-game, including pilot and crew skins, cosmetic Gravcycle customizations, and a variety of banners. In addition to the multiplayer content at release, the team at V1 will be supporting the game post-launch with seasonal content drops.
Key Features
Tactical Gravcycle Combat – Pilot a heavily armed Gravcycle featuring a variety of firepower, maneuverability, and abilities.
Riveting Single-player Campaign – From Marcus Lehto, the co-creator of Halo and creative director of Halo: Reach, comes an all-new sci-fi saga. Play as Romer Shoal and confront the Rayonne, a rising global army set on eliminating what remains of humanity.
Frenetic Multiplayer Action – Battle across a variety of maps in three intense, team-based five-versus-five multiplayer modes. Choose your favorite Gravcycle and lead your crew alongside your teammates, competing against opposing pilots to win objective-based matches.
Disintegration is releasing on the PlayStation 4, Xbox One, and PC via Steam on June 16. Check out some of our gameplay from the beta here.
[…] have been some hiccups here and there, but I can genuinely say I’ve enjoyed my time with Disintegration so far. All that’s left is to venture into the multiplayer mode, so expect a full review […]
[…] was fun and adds more unique gameplay elements the campaign was lacking. The only thing that holds Disintegration back is the lackluster story and repetitive combat. The game promises free and paid DLC content in […]
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
[…] have been some hiccups here and there, but I can genuinely say I’ve enjoyed my time with Disintegration so far. All that’s left is to venture into the multiplayer mode, so expect a full review […]
[…] was fun and adds more unique gameplay elements the campaign was lacking. The only thing that holds Disintegration back is the lackluster story and repetitive combat. The game promises free and paid DLC content in […]