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access_time February 22, 2020 at 6:00 AM in Xbox by Cole Nixon

Review | Journey To The Savage Planet

A lone corporate underling crash lands on a colorful yet hostile alien world and has to climb his way to the top of the food chain. While no longer a unique scenario, Journey To The Savage Planet manages to keep an old format fun. Sounding like a Hannah-Barbara cartoon, Journey To The Savage planet is the debut title from Typhoon Studios. Currently available on Xbox One, PS4 and PC via the Epic Games Store, Journey is an action adventure with RPG elements. While drawing comparisons to last years The Outer Worlds, personally Journey To The Savage Planet is the superior experience.

Aesthetically, Journey feels familiar, it’s colorful landscapes and art design reminds me of Guardians Of The Galaxy. Tonally, the game’s dialogue feels similar to Rick and Morty. The few characters you interact with are goofy, but don’t distract from the story at hand. While I am not personally a fan of this lighthearted sci-fi, Journey presents it in an exciting fashion. Thankfully, the story of Journey to The Savage Planet takes a backseat to thrilling gameplay.

Journey is a game about, well, journeying. You begin as a lowly corporate grunt and through a tough, literally uphill climb, you gain increased mastery over your terrain. The first few upgrades are mobility oriented; gaining a double jump and grapple ability. After a while, you start to feel like Spider-Man in space, eventually swinging around, propelled by boost jumps and rail-riding power-ups. Combat is also handled in a unique fashion by baiting an enemy into traps using plant life. Similarly, your character gets stronger as a gelid substance replaces their bones with living rock tumors that allow you to take tougher hits. Your weapon, a barely trusty side arm, is only a little better than just pimp-slapping your enemies early on. As for enemies, Journey features a colorful cast of creatures that will happily murder you and feast on your remains.

While I did play it in single player, Journey does not have a pause function. However it does support multiplayer co-op for up to two players. As for its features, the option menu’s versatility is robust, and ran superbly on my system. The colorful world looks fantastic in, especially when playing in 4K, and its semi-cute art style is reminiscent of No Mans Sky. I found no bugs in my 20 hour playtime, making for an impressively polished experience. Overall, the game is pretty, and it runs about just as beautifully.

Journey To The Savage Planet may not be the most unique title, but it is a delightful space themed romp. As someone who isn’t the biggest fan of this genre of media, it serves as one of the better examples of its field. Any dislikes of the story itself pale in comparison to the fun I had exploring the Savage Planet.

Final Score: 8.5 out of 10

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