With the fourth season of My Hero Academia fast approaching, Bandai Namco was quick to announce a sequel to their One’s Justice fighting game. We reviewed the first game in the series last year, finding it a very accessible fighter, but harder to enjoy if you weren’t a fan. My Hero One’s Justice 2 seems to keep a similar pattern, but still improves on the original. Fans will likely want to catch up on the story before playing this one, much like the first game.
All the original characters from the first game return, and now they’re joined by newer characters from later in the series. These characters include “The Big 3” U.A. students Nejire Hado, Mirio Togata, and Tamaki Amajiki. Class 1-A’s Mina Ashido and Minoru Mineta are now part of the roster, along with the villainous Kai Chisaki. There were other characters we couldn’t see, but it’s already a growing roster from the first game.
My Hero One’s Justice 2 is an arena style fighting game where players pick their favorite character and two sidekicks. Not quite a 3-on-3 fighter, it works similarly to the Naruto: Ultimate Ninja Storm games, though without the ability to switch. The sidekicks work on a meter that has a pretty lengthy cooldown, so players will still have to rely on their primary character for most of the work. Even though the characters can’t swap, the sidekicks can still be brought in for Team Super Attacks. Their selection can also make for great combo potential as well.
Gameplay for the primary fighter is rather simple. One face button works for normal attacks while two others will perform Quirks. The right shoulder button will block normal attacks, but combining it with the attack button will perform an unblockable attack. The triggers call out sidekicks and they’ll perform their attacks. Using the left shoulder button will dash, and combining select buttons will counter attack.
The game looks excellent in motion, using gorgeous animation and a cel-shading style. Like the first game, many moves and effects will be shown in onomatopoeia format. For example, if Uraraka uses certain attacks, they’ll cause her opponent to float and the word will appear on that fighter. It’s a fun effect that makes this fighting game feel straight out of a manga. On top of that, battles will often destroy environments, which the game has several new ones.
Super and Plus Ultra attacks are incredibly flashy. They’ll often show the characters perform a trademark move, but it’s done with a lot of attention to detail. When I played as Midoriya, his animations and attacks felt like I was watching the anime. While the combat is simple, it’s undeniably pretty to watch unfold. Granted, the camera can be a nuisance at times, getting in the way of certain fights. The game is still in development, so it’s always possible this could change.
It’s unknown what other new additions will make their way in My Hero One’s Justice 2. The game was just barely announced, but we were happy to play a few rounds. It’s good for quick pick up and play sessions for fans, and what it lacks in depth, it makes up for in beautiful animations and fan-service. The game will release sometime in 2020 for PlayStation 4, Xbox One, Nintendo Switch and PC. Are you ready to go Plus Ultra?
[…] York Comic-Con was a blast. Not only did we check out games like Project Resistance and My Hero One’s Justice 2, but we also had a chance to check out some great cosplay. We have to say that New York […]
[…] been about four months since our last preview of My Hero One’s Justice 2, but we came back for more. During a Bandai Namco preview event, we had a chance to play several […]
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[…] York Comic-Con was a blast. Not only did we check out games like Project Resistance and My Hero One’s Justice 2, but we also had a chance to check out some great cosplay. We have to say that New York […]
[…] been about four months since our last preview of My Hero One’s Justice 2, but we came back for more. During a Bandai Namco preview event, we had a chance to play several […]