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access_time July 21, 2019 at 9:00 AM in Previews by David Poole

SDCC 2019 Preview | Doctor Who: The Edge of Time

During San Diego Comic Con 2019, GotGame accepted an invite to try out a game at the BBC booth. Based on the popular Doctor Who series, developer Maze Theory and publisher PlayStack decided to deliver a new VR experience. Doctor Who: The Edge of Time may not be your typical game, but it should still be enjoyable for fans of the series.

In Doctor Who: The Edge of Time, players will take on the role of Doctor Who’s assistant. The Doctor in question in this case would be the most current portrayal, with Jodie Whittaker reprising her role. Armed with the iconic Sonic Screwdriver, players must move through various familiar scenarios to find the Doctor and stop a new threat. They’ll face Daleks, Weeping Angels and even brand new monsters as they solve puzzles on their quest.

Starting my demo, I was suddenly in an alleyway, hearing the Doctor on a nearby radio. Needing a better signal, I was asked to pick up the radio to put it on a nearby work desk. It was loud in the convention center, so unfortunately, it wasn’t easy to hear Jodie’s instruction. Either way, with help from the attendants, I was able to find my way through. At first glance, it’s hard to know what items were interactable and what can’t. Sometimes you won’t know until you reach out close enough for an object to show a highlight. Other times, you’ll have to use the Sonic Screwdriver to interact with objects. Developers from Maze Theory say that they are already improving this to make it easier for players to know what they can use.

The whole demo was basically one giant puzzle. The Doctor providing instructions, we have the task of finding three items, including the radio. First up after placing the radio down, I had to find a battery. After extensive searching, I was informed I could use my Sonic Screwdriver, conveniently on my virtual waist, to interact with certain objects. Finding a wrecked car, I used it to open up the hood, reaching deep inside to grab the vehicle battery. After the battery, next up was a satellite dish, which took me a bit to find. Realizing I could use my Sonic Screwdriver to interact with a dish up high, I was able to get it down. Creating a strange contraption, it seems the goal here was to summon the TARDIS.

As we try to summon the TARDIS, a Dalek ship arrives, sensing the energy reading from the TARDIS. Time isn’t on our side, so we have to try to summon the iconic time machine again. As it finally materializes, we can walk inside, using it to make our escape. It’s here that the interactive part of the demo ends, and suddenly we’re watching the title sequence in VR. Honestly, its worth the demo for this part alone, as it’s a trip to move through the time stream. The Doctor Who theme plays in the background and it acts as a little intro sequence.

The demo may have been over, but the developers did inform me about what players can expect from the final product. The game is roughly a 3-5 hour experience, going for a budget price tag as well. Doctor Who: The Edge of Time may not be revolutionary as far as VR experiences go, but it’ll be fun for fans. Luckily, those fans won’t have to wait too long, as the game is set to launch this September. Doctor Who: The Edge of Time will release on Oculus Rift, PlayStation VR, HTC Vive and Vive Cosmos.


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