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access_time April 21, 2019 at 1:40 PM in Reviews by Kieran Toovey

Review | God’s Trigger

At a glance, God’s Trigger from Polish developer One More Level appears to be a Hotline Miami clone. The two games operate from a top down perspective, contain AI enemies that are extremely responsive and aggressive, and reward players that are able to string long combos with high scores. Where God’s Trigger separates itself is with its generous checkpoints, thematic and visual elements that don’t seem like a bad trip on drugs, its leveling system, and co-operative feature. Even though single player is an option, it really does feel like a two player game.

The story is fairly basic video game fare: the world will come to an end unless you stop it. You play as Harry the angel, or Judy the demon escapee from Hell. The game doesn’t do a very good job of explaining either of their respective motives or why they even need to fight alongside each other. Luckily, it doesn’t really matter. The game places a stronger emphasis on gameplay, art direction, and character loadout. The result is a fun, fast-paced game that isn’t as punishingly difficult as other games in the genre.

But is it worth your time?

The graphics and art style are fairly nice and clean. They’re also distinct enough to make it feel and look like its own game. Continuing with that point, there’s good variety with the environments and level layouts. The amount of abilities at your disposal is pretty great as well. Even though you set your loadout before each level starts, it’s really just slightly tweaking your stats. The real beauty is that you are able to use five different magical abilities during the level, once you have leveled up and unlocked them. On the topic of leveling, the game conveniently allows your levels to carry over from single player to co-op, and vice versa.

The music is fairly generic. The only song that stuck out is the one used for the main menu and character loadout screens. It’s really only because of how often it’s played. All the other songs just washed away in the background. On another note, the camera during gameplay feels too zoomed in. This leads to times where an enemy will seemingly come out of nowhere, because you’ve tipped them off with your presence, unbeknownst to you. The storytelling between chapters is essentially useless, because it just flat out isn’t that interesting.

Final Verdict:
Even though it’s hard to evaluate God’s Trigger without comparing it to Hotline Miami, it does enough to separate itself. The numerous abilities and weapons allow for more variety, and the game is much more welcoming to newcomers and casuals. I managed to get about halfway through the game with my wife, and she’s definitely not a gamer. So if you’re looking for a fun and violent game that is best enjoyed with a gaming partner, look no further.

Final Score: 8 out of 10


  • Review | Disjunction - GotGame January 28, 2021 at 12:01 AM

    […] Overall, Disjunction has its moments and charms, but nothing amazing ever happens. And with no incentive to replay levels or to do a second playthrough, it doesn’t have much staying power. Even if it’s easier than Hotline Miami, it’s no Hotline Miami.  In fact, it’s not even God’s Trigger. […]

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