Review | Nitroplus Blasterz: Heroines Infinite Duel (PC)
We’ve previously checked out the PlayStation 4 version of Nitroplus Blasterz: Heroines Infinite Duel, and now we’ve been given a chance to see how it handles on PC.
As one may expect, the story found within Nitroplus Blasterz: Heroines Infinite Duel is not very in-depth. You will choose a character and fight through several rounds before eventually coming to the boss. It is a bit disappointing that the story itself isn’t that great, since the developers are so experienced with visual novels, and, while many don’t play fighting games for the story anyway, it is sad that this is another title that falls into the same vein.
Once you have completed the main story, Another Story opens up, and it is actually pretty interesting. Another Story honestly does quite a bit to show off the visual novel roots, tasking you with advancing through several seemingly unrelated characters with a few fights thrown in. It is presented more like a visual novel, and, honestly, I found it to be much more enjoyable than the main story mode.
When taken together, the two modes seem to balance each other out. This results in a story that isn’t fantastic, but also isn’t terrible, and is interesting to play through a couple of times.
Nitroplus Blasterz: Heroines Infinite Duel features simple pick up and play controls that casual fighting fans should enjoy, although those veterans who prefer more complicated schemes may feel a bit put off. You have three attack buttons and one that can be charged and then utilized to launch your opponent.
Each character features a unique move list, although the inputs for each of the super moves do tend to be the same across all characters. Quarter-circle and two attack buttons pulls off a super move, while the Lethal Blaze is performed with a double quarter-circle and two attack buttons.
This simple input scheme lowers the entry barrier, and though the system seems simple at first, there are features, such as the Vanishing Guard system, that make it a bit more complicated than it appears.
With the Vanishing Guard system, you can tap the evade button while guarding at the correct moment. If your timing is successful, you will be able to counterattack your opponent. This still sounds simple, but you have to weigh the risks and rewards. If you succeed, you can strike back. If you fail, you can be trapped while doing it, with your opponent exploiting the opening to take you down. Of course, even this system may not be enough to keep veterans entertained.
In the PlayStation 4 version, I noted that online is likely where most players will spend the majority of their time. Based on my attempts to find matches, this does not appear to be the case in the PC version. It was difficult to find some matches, although when I did it felt quite solid in terms of stability.
In addition to these modes is the Training mode, which doesn’t actually explain the game’s mechanics, serving more as an experimentation mode. You also have Score Attack and the Gallery mode, in which you can view unlocked images and slideshows.
Last, but not least, is the game’s roster. Each character feels unique from one another, and they are assisted by twenty support characters, which can help you out by summoning deadly insects, unleashing giant lasers, running from hordes of zombies, and even granting both you and your opponent a full meter on the three-part super meter. Each character comes from something that Nitroplus has worked on, whether it’s anime or visual novel, although many of the references will likely be lost on players as much of the material has not made it over to our shores, barring some fan subbed and fan translated pieces.
Graphics and Audio
The art style id quite good, although static backgrounds can turn off a few people. As with the PlayStation 4 version, I did not notice any lag even when all six characters were on screen at once. And though the animation may feel a bit bare-boned at times, the sprite artwork is still rather good, making it a small price to pay for no lag.
In terms of audio, the opening theme of the game is fantastic, but the rest of the music honestly feels a bit lackluster. The sound effects, however, do sound quite high-quality.
Though the game definitely has its share of downfalls, such as a story that feels like a typical lackluster fighting story (although the Another Story does make up for this), the pros, such as the seemingly simple-yet-deep combat do help make up for them. It is a shame that the fighting community doesn’t seem to be frequenting online as much as in the PlayStation 4 version, but those who appreciate anime fighters should still find something to enjoy within the game.
Final score: 3.5/5