Review | Megadimension Neptunia VII (PC)
We’d previously reviewed the PlayStation 4 version of Megadimension Neptunia VII, and now we’ve had the chance to check out the Steam version. Will it feel better suited to PC than PlayStation 4?
A quick refresher for those who either aren’t familiar with the basic premise of the Neptunia series, or those who haven’t played in quite a while and needed one: The series is a running satire on the politics of the video game industry, taking the consoles and companies within said industry and personifying them in the form of cute anime characters. You probably read that and think, “That sounds really weird and silly,” and you would be correct, but that is the point of the series. Those who approach with an open mind may even find themselves enamored with both the energy and bright sense of humor that the series brings with each iteration.
Megadimension Neptunia VII is the first canonical entry in the series since Hyperdimension Neptunia Victory arrived back in 2012. In this new entry, Neptune and Nepgear quickly find an old, forgotten game console that brings to mind the Dreamcast. They quickly decide to turn it up, and are sent to an apocalyptic world where all the people are gone and giant monsters and robots are going on a murderous rampage, despite lacking much to kill. To make things even creepier, what’s left looks an awful lot like Neptune’s real home…
The two girls get into a battle, and discover that they can’t transform into their power CPU forms. The reason for this is that they cannot feel the energy from the shares in their world. Luckily, however, they’re strong enough to take down the monsters assaulting them, and, soon after the battle, a woman known as Uzume shows up. They join her in battle and are greatly surprised when she transforms into a CPU with the help of a small item known as a share crystal.
I don’t want to give too much of the plot away, so let’s just say that this new setting has really allowed for the development team to get creative, coming up with some other new characters to join the existing cast. Heck, some of these new characters even managed to overtake some of the previously established characters in popularity. You may want to check out the prior games so that you have a good idea as to what’s going on with the story, but it isn’t necessary to enjoy this title.
As you play, the chapters tend to jump across the various regions, featuring different casts. One chapter features Neptune and Nepgear, for example, while another features characters based on the four largest Japanese publishers; Square Enix, Bandai Namco, Capcom, and Konami. It really gives the game a feel of a three-act play, with each chapter tending to veer off in a significantly different direction.
Those who have played previous Hyperdimension titles should know what to expect in Megadimension Neptunia VII. You will need to utilize the same turn-based and timing-centric combat in order to pull off some amazing combos, as well as attack the enemies in the field to gain an advantage. That said, if they manage to hit you while you’re winding up, or even just from behind, they will begin with the advantage.
Megadimension Neptunia VII has gotten rid of the break system utilized in previous games, replacing it with a new combo system that forces you to decide what types of equipment to take into battle. For example, you may opt to take in an extremely powerful weapon, but with the drawback of only being able to dish out three attacks in a chain, or you may go with a weaker weapon that lets you chain together more attacks, making up for the loss per hit damage, if you manage to time your strikes correctly.
Controls in the field are the same as other games.
Megadimension Neptunia VII features higher-quality art assets than previous games did, looking great on PlayStation 4. This level of polish has stuck with the PC port, and the anime-style artwork is as high-quality as fans of the series has come to expect.
In terms of texture, I had stated that it was the best looking entry thus far on PlayStation 4, and this holds true for the PC port as well.
The soundtrack of Megadimension Neptunia VII is interesting, and can hook players in. The voice acting, as always, is also great, with the actors bringing life to the comedic writing, due, in no small part, to the cast’s great chemistry with each other.
Megadimension Neptunia VII had taken what players loved about the series so far and built upon it. Featuring a smoother combat system, wacky humor, and loveable characters, most RPG fans should find quite a lot to enjoy about the title. In terms of the PC port, I didn’t notice anything that felt bad enough to detract from the enjoyment that Megadimension Neptunia VII offers players.
Final Score: 4.5/5