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Event[0] heads to Windows and Mac

by on July 14, 2016


The award-winning sci-fi narrative exploration game, Event[0], will be heading to Windows and Mac via Steam and the Humble Store, Ocelot Society was excited to announce. In celebration, they have shared a new trailer on the official website, which you can also view below:


This title first drew attention as a concept demo, gaining multiple awards, including Innovation at BIG 2015 and Student Award at EIGD 2014.

The game is set in a retro-future inspired by the likes of 2001: A Space Odyssey, Solaris, and Brave New World, and is about building a personal relationship with a machine utilizing natural language. Kaizen, your only companion on board the desolated spacecraft, Nautilus, is the aforementioned machine; An insecure artificial intelligence. Players will need to communicate with Kaizen utilizing the terminals found throughout the ship, and it will react differently depending on its current mood.

You will need to work through the AI’s fears and anxieties to ultimately find your way back to Earth while unraveling the history of both the ship and the 1980s society from which it emerged.


The game had begun as a six-month student project before evolving into a full title under the direction of Ocelot Society, which had been founded by key members of the team. The game is backed both by France’s CNC public arts organization and by Indie Fund, a funding source for independent developers launched as an alternative to traditional publisher models.

Ron Carmel, Co-Founder of Indie Fund and Co-Creator of World of Goo, stated, “Event[0] takes me back to the kind of magic I felt playing Zork as a kid. There are moments where I can suspend disbelief and feel like I’m actually having a conversation with an advanced AI, probing its inner workings with words.”

This game has been created utilizing Unity Engine 5 and uses physics-based rendering and advanced lighting techniques to create richly detailed environments both inside and outside the ship. All sound, including incidental music, comes from items in the environments, and the different sounds, which react to Kaizen’s mood, can give the player some valuable clues.

Event[0] is like our AI child: over the past two years it has grown from a vibrant but limited concept into a fully realized narrative exploration game,” said Léonard Carpentier, Co-founder and CEO of Ocelot Society. “Our team has created an evocative world for players to explore and Kaizen can’t wait to find new humans to become best friends with!”

Are you excited for the upcoming release?

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