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Capcom reveals new mode for Umbrella Corps

by on March 1, 2016

Capcom today shared new gameplay screens and a trailer for their upcoming title, Umbrella Corps. These show off the newly revealed “Multi-Mission” mode, which supports up to 6 players in a match. The victor of this match is the first team to win three of the five rounds, with each round featuring a three minute time limit. Check out the new trailer below:

As the name implies, the “Multi-Mission” mode consists of rounds that cycle through eight different rulesets at random, “allowing the same team members to enjoy different gameplay experiences and also setting up an expedited matching process,” they stated on the official press release. Players will need to remain ready to change their tactics for each round. Here is an overview for each of the 8 rulesets, as presented on the official press release:

Target Hunter – One target will be chosen per team and only killing that target will count towards the score. Players can choose whether to focus on protecting their own target or aggressively attacking the enemy target.
Respawn Match – Team deathmatch featuring respawns. Take advantage of the on-screen sound radar map to locate the enemies’ random respawn points.
Domination – Secure the specified data transmission point located within the stage for a longer time than the enemy team in order to win.
DNA Hunter – Kill zombies and collect their DNA samples. Destroying the opposing team’s Zombie Jammers is a key strategy in this mode.
SP DNA Hunter – Kill the special mutated zombies and collect their DNA samples. They are particularly tough and immune to the effects of the Zombie Jammer. It’ll take teamwork to bring these creatures down.
Collector – Teams battle it out to see who will be first to collect all 5 briefcases in the stage.
Protector – Find the briefcase and hold it for as long as possible, while fending off the opposition. The player who has it will become a moving target, so teams must work together effectively.
Collar War – Collect the battle data “collars” of downed enemy players, and pick up allies’ collars to prevent the enemy team from getting points.

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