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access_time November 13, 2015 at 8:40 PM in News by Charlie Grammer

Albion Online Potion and Consumable systems receive overhaul

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As the Closed Beta of Albion Online draws ever closer, Sandbox Interactive has overhauled both the Potion and Consumable systems within the game. They began the news on the official blog entry by stating, “We know you are out there. Potion-brewers. Farmers. Cooks. You are one of the pillars of our player-driven economy. Without your food and potions, life would be more bland in the lands of Albion. Without food, you could not sustain your territories or your crafting stations, and consumables and potions make an Adventurer’s life tastier.”

Albion Online has some differences between food and potions. Food ingredients can be grown on your own farmlands and by breeding and butchering animals for raw meat. You will then take these ingredients and cook them together for various meals, which provide various benefits for your character. Here’s some examples, taken from the official blog post:

  • Soup. Increases Health Regeneration outside of combat
  • Salad. Increases crafting speed and quality
  • Pie. Increases maximum load and gathering speed
  • Omelette. Reduces cooldown periods and casting times
  • Stew. Gives a bonus to combat damage
  • Sandwiches. Increase your maximum health

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Each come in three different flavors/tiers.

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Potions give shorter and, in some cases, instant, but much stronger, benefits when compared to food. Here are some examples, again taken from the official blog post:

  • A short heal over time effect
  • A short energy over time effect
  • A flask to revive an incapacitated ally
  • A strong increase of your defense values
  • A slowing field created at your feet
  • A potion that increases the regeneration of spell use
  • A potion that instantly removes negative effects

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They have adjusted several systems surrounding all consumables and farming since the Summer Alpha ended, and the creation of potions has been overhauled, so that the rare drops once needed for your alchemic recipes are no longer required. Players can instead grow their herbs in the new herb garden, similar to the farming mechanic utilized for crops.


What do you think of the overhauls?


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