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access_time September 18, 2015 at 2:37 PM in Culture by Charlie Grammer

Museum of Art and Digital Entertainment launches second Kickstarter campaign

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The original video game museum, the Museum of Art and Digital Entertainment (the MADE), has launched its second Kickstarter campaign recently as they attempt to raise funds in order to move this unique, dedicated, non-profit video game museum to a larger location.

For those unaware, the MADE was one of the original Kickstarter success stories, raising $20,000 when it ran its first campaign back in 2011. These funds were utilized to open America’s first dedicated, all-playable, open to the public video game museum.

Now that they are 4 years old, the MADE has outgrown its current location and is seeking help to raise more funds in an effort to relocate to a space that is double its current size. It will still be located in Oakland, and the all-volunteer museum needs $50,000 to fund the renovation and move-in for the new location.

Alex Handy, founder and director of the MADE, stated, “We’ve done a lot of great work here, behind City Hall in Oakland, but it’s time to expand in every way. Our tournaments are standing room only and our collection grows every single weekend through new donations. We’re excited about the prospect of showing everything off in a better suited location.”


The MADE’s goal is to preserve the history of video games through various playable exhibits and free programming classes. During the four years it has been open, the MADE has successfully trained more than 400 students in a variety of skills ranging from Scratch, C and Android development to Photoshop, Unity, Presonus, and ProTools.

“Digital games without a doubt have become one of the central creative media available for entertainment, art and other forms of expression,” stated Henry Lowood, Curator for History of Science & Technology Collections at Stanford University Libraries and a founding member of the MADE’s board of directors. “So much so that contemporary cultural history is difficult to talk about without including digital games. As a result, not only will the history of this medium be lost if we do not preserve the history of digital games, but there is more at stake: we will be unable to provide a complete cultural history of our times.”

To this end, the MADE, in its four year history, has worked to preserve and relaunch Habitat, the first graphical MMO for the Commodore 64, the long lost GamePro 1996 television show, and has even worked with the EFF in order to change copyright law around the preservation of old video games.

Those interested in learning more or wanting to back the new campaign can do so here.


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