Today Plastic Wax Animation and Deep Silver revealed the studio behind the powerful and disturbing vision of a compromised mainland USA via a brand new cinematic trailer showcasing the up-coming open-world first-person shooter, Homefront: The Revolution.
Homefront: The Revolution has been developed by Deep Silver Dambuster Studios and places you in the middle of a full-blown guerrilla war in an occupied United States. It is currently scheduled for an Autumn 2016 release on PlayStation 4, Xbox One, PC, Mac, and Linux.
You can check out the official trailer below:
For those unaware, Plastic Wax has a major studio in Sydney, where they produce pre-rendered and in-engine content for games and film. They have worked on some of the biggest brands in gaming, including Bioshock, Transformers, Fallout, Civilization V, and Gears of War: Ultimate Edition to name only a few. Despite their experience, bringing the confronting and powerful vision of North Korea invading the US presented some rather unique challenges beyond the photo-realistic rendering and animation technology.
Plastic Wax EVP Dane Maddams explains, “The game has a lot of backstory so it was important to fully understand the events that lead to the occupation of the United States as portrayed in the game. The acute viewer may pick up on one or two hints at this within the trailer.
“We also needed to have a firm grasp on lead characters in the game so we presented them in the correct manner within each scene,” he added. ” Certain characters were swapped and re-arranged in order to best characterise their personalities and actions. The young boy presents an interesting juxtaposition as he regurgitates what the enemy want him to say, whilst also realising the significance of the speech’s double meaning and how it relates to the people’s resistance as they take their city back. ”
He went on to compliment the actor, stating, “Nicolas (the real actor) did a great job of articulating what we were looking for in the speech’s delivery. It was our job to then take the essence of that performance and project it into our digital character to really draw the viewer in to his situation. We took particular care to get small details right like the wetness in his eyes, the awkwardness in his body language and the extremely fine facial hair details and cotton fibres in his clothing. We think these details helped create a more believable character that we can support the more emotional element required for the trailer.”
He finished by stating, “Creative Agency One+K drove the direction and Deep Silver were there to assist in any game related support they could provide and of course valuable feedback on the intergrity of the trailer and its approach to representing their IP. Deep Silver also put us in direct touch with their development studio responsible for the game, Dambuster Studios who were very forthcoming with information and digital assets which greatly aided our production.”