Rise of the Tomb Raider fans should hope for these features
We don’t know a lot about Rise of the Tomb Raider.
We know it will continue Lara Croft’s journey from where the 2013 game left off. We know it’ll have a crafting system and stealth combat. And we know it’s only coming to the Xbox One. That’s about it.
So, there’s some things we should be looking for in the gameplay demo at Microsoft’s E3 press conference later this month. Here they are.
Slight spoilers for 2013’s Tomb Raider.
Tomb Raider (2013) had a pretty distinct lack of tombs. There were not enough tombs! This is Lara Croft, Tomb Raider, we’re talking about. Her athleticism could be used for more than crouching behind cover. I’d like to see Rise of the Tomb Raider incorporate way more tomb exploration in the main storyline. And since the surprise of supernatural events is over, the tombs could hold some pretty wild challenges and enemies to break up what will probably be a game about shooting men–but that’s another thing we don’t know yet.
Developer Crystal Dynamics has already promised some crafting, but this is a plea for that system to be way more important than the last game. I’m not asking for a helpless Lara Croft that you have to nourish, I want a Croft that’s making full use of her environment to make items and equipment to overcome whatever horrible forces are trying to stop her. This could easily feed right into the combat and offer Call of Duty-perk-like advantages. I’d drink some kind of berry tea that lets me regenerate health faster, wouldn’t you? And there’s your in-world conceit for it in the multiplayer, if that exists. Other survival stuff could include making shelter, traps, barricades, and armor.
Croft is a pretty good killer now. The combat encounters in the next game should realize this and give her wider and more complex battles to fight. I’m talking about vertical firefights and run-and-gun skirmishes. The kind of stuff Nathan Drake would do in an urban environment but given way more dynamism with Rise of the Tomb Raider’s outdoor setting. I want to leap from tree to tree or boat to boat, not just pop in and out of cover. These could fit well into a new version of the last game’s few, but intense, open-ended combat sequences where it dropped you onto a patch of land and tasked you with making your way through it.
Okay, not really, but what if, right? No, what I’m really hoping is that the game recognizes the punch of supernatural events that happened in the last game and let that seep into the story for Rise of the Tomb Raider. No Uncharted formula where the supernatural stuff is always teased in the second half and delivered on. I want that stuff to simmer underneath the primary conflict and then come out when least expected. It might mean better enemy variety too. Normal men turning into armored men is pretty boring at this point. Give us some weirder enemies!
Alright, Rise of the Tomb Raider doesn’t have any obligation to do any of these things, but we can hope, can’t we?