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Issues plague the PS4 version of Ultra Street Fighter IV

by on May 27, 2015
 

UltraStreetFighterIV2

What was meant to be the definitive version of the game, seems to have missed the mark by quite a bit. Ultra Street Fighter IV for the PlayStation 4 is running into several issues, including invisible Sonic Booms, increased input lag (up to 8 frames), menu lag, and more. Developer Other Ocean Interactive may not have been the best team selected for the process. Capcom’s own Peter Rosas, AKA Combofiend, has issued a response about the reports.

“Please note that these statements are from Capcom.

For those experiencing issues and wondering about a patch, we are aware that you are experiencing problems with the PS4 version of USFIV, which was published and developed by SCEA’s Third Party Production group. SCEA and Capcom are currently looking into the issues that some users may be experiencing and are working to resolve them as quickly as possible. We will continue to provide updates on our progress.

A lot of our more competitive players have wondered how the USFIV version of PS4 will affect them and the tour. To that we’d like to advise that the integrity of the Capcom Pro Tour is a top priority for us and we will continue to work with tournament organizers worldwide to ensure that the highest quality event will be run. Each region will maintain its current hardware standard for the remainder of the 2015 Capcom Pro Tour until otherwise announced. We will keep you updated as to when the PS4 version of USFIV will be integrated into the Pro Tour.   

Thank you for your patience and understanding. Stay tuned for future information.”

Hopefully, Capcom can get the port up and running to a point where it can be the ultimate version it was meant to be. For the time being, it’s probably best to continue enjoying the last gen version of this fantastic fighter, or play it on PC.

Source: Capcom-Unity

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