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access_time March 7, 2015 at 6:57 AM in Features by Robert Craciun

Destiny’s Inferno Mode Is the Best Thing That Ever Happened to the Game

For those of you that are not familiar with the word Inferno when put in Destiny’s context, it is a new addition to the game and represents a Crucible mode. What does it do and why is it such a great thing? It doesn’t feature the radar capability.

Since Destiny came out, the radar in the top right corner was the most important thing in the world, whether you were playing competitive multiplayer or just running errands in strikes or story missions. You had to constantly check for any red alerts on the radar in order to locate nearby enemies, and when playing PvP, it made surprise attacks and flanking mostly impossible. Everyone could see everyone and it proved to be both a blessing and a curse.

But now, in Inferno Control, things have changed. In order to survive, or even come on top, players would need new strategies and tactics. New approaches to the Crucible game are vital in order to keep up. And just as the radar itself, the lack of it is also both a blessing and a curse.

There are more surprise attacks, more flanking maneuvers, more team-based tactics and even more camping. But best of all, it adds more thrill to the game. You (almost) never know where the enemy team is so you must be on a constant lookout for teammates death alerts and zones that the enemy is trying to capture. You stop finding yourself taking your eyes off the map in front of you in order to check the top right corner of the screen so you’re more immersed in combat now. Everything feels real and genuine.

And it’s also much more difficult. Now, you can’t rely on anything other than your reflexes and spirit of observation. There are still ways to check for the enemy location, but they are subtle. The skull which represents a fallen teammate means there are enemies at that location. If that team-mate was killed with a sniper means the enemy could be farther from that area, but if it was killed with a shotgun then no doubt that the enemy player was closer.

Heavy ammo spawns are now more important than ever because they attract the players like huge magnets so everytime they spawn, expect heavy resistance. The same thing happens on regular PvP modes as well, but now, these ammo spawns are means to determine enemy location and help you think of a strategy to deal with the situation.

The sound of a hunter activating its golden gun or arc blades is also more terrifying than ever now but it can also give away that hunter’s whereabouts. When playing the regular modes you relied on your radar so you paid less attention to this kind of things, but now your senses are more acute and it adds an incredible sense of thrill to the game, a thrill that the Crucible lacked until now.

To sum it up, the Inferno mode pumps a lot of adrenaline in the system, which is something that Destiny’s Crucible lacked (except for those moments where your whole radar turned red and you knew you were doomed unless you make a quick escape). It really tests the player’s skills and abilities. It tests his quick thinking and fast reflexes as well as strategies and team tactics. It makes the player spend more time looking through the crosshairs and not at the corner of his screen. It makes Destiny feel like a proper shooter.


  • Kuchiri March 15, 2015 at 9:21 AM

    I still wish though weapons were more balanced. Mind you I love blasting people with my Thorn from across the map in two shots, it’s just I shouldn’t be able to do it.

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