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access_time February 10, 2015 at 9:07 AM in Features by Jose Ortiz

What we want in the next Call of Duty


Call of Duty: Advanced Warfare has been out for a few months now, and despite sales not quite at the same level as last year’s Ghosts, it’s still an unbelievable money maker for Activision.

Just recently during an investor’s call, Activision also announced that Treyarch is developing the next game, which is likely to again be released in November.  According to Activision, Treyarch has has a three-year development cycle so it should be interesting to see what they can do with the game with a lengthy cycle.

That being said, Advanced Warfare has been pretty enjoyable and has enough tweaks and upgrades to make COD feel a little fresher this time around.  However, as the months go by and we wait to hear more information about the 2015 edition of Call of Duty, here are five things we’d like to see changed for the next title.

1. Changing your setup during a match – Battlefield does this already, so wouldn’t it be great to be able to do it in COD as well? Currently, players have to wait until the end of the match to change their setup (not counting the ability to just switch to another customized character) and nothing gets more frustrating than when you’re guns just aren’t working out the way you want in a match.


2. Taking out the 13 limit for every class Call of Duty started using this in Black Ops II – Some people loved it and others hated it, I personally did not like it. I think this limits the players creativity on want he/she can really do with a class. In the newest Call of Duty they still use this and I don’t think it was a good idea; it’s called Advanced Warfare which means advanced weaponry. Yes they put some advanced weapons, but they should have allowed the players to put all of the things they wanted in a class to be the best player on the field and make things fun for that player.

3. Get back to being less futuristic – COD should be modern but not too futuristic, as Call of Duty is in my opinion was at its best with Modern Warfare and Modern Warfare 2. Now with this new direction, COD seems like a Halo game with the helmets, laser guns, and exo suits. I personally miss the old Call of Duty games and how they use to be. Back then I could tell the difference between a Call of Duty game and a Halo game and now I just can’t. Sure there are still many differences but how long will that last?

4. Create a new and longer storyline – The storyline for Call of Duty has been nearly identical for the past few years now. There isn’t anything really new or exciting. Some people don’t even bother playing the campaign because they usually know what’s going to happen and instead opt to go straight to multiplayer. Mind you, I don’t go straight to multiplayer, as I play the story line first to see what they changed and usually I can catch a few interesting tweaks, but for the most part, it feels the same and I beat the game in a few hours. The storyline should be the deal-breaker for a gamer; people expect a long and exciting storyline that’s different from the previous game, not a short, easy, predictable and unexciting one.


5. Add evolution to multiplayer – This one’s hard to pin point, but it’s time Call of Duty provides some form of evolution to multiplayer. Regardless of which COD you’re playing, multiplayer feels like the same ol’ thing year after year.  Sure there’s new weapons, new maps, new environments, etc., but the game feels too similar.  The addition of jetpacks to jump higher was an interesting touch to Advanced Warfare but Call of Duty seems to be missing that “oh sh*t” feeling that we used to get years ago.

Whether that involves adding environmental kills, a complete revamp of the multiplayer modes, or changing how you progress, something needs to be modified sooner rather than later.


  • Ramon Aranda February 12, 2015 at 7:53 AM

    I’m hoping for something different than what the current formula is. Something unique has to be added to multiplayer and I also hope that single-player has more twists and turns.

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