Halo 5: Guardians Multiplayer Beta’s Feedback Will Improve the Final Version of the Game
The Halo 5: Guardians multiplayer beta ended on January 18th, and since then 343 Industries had a lot of work to analyse all the data and feedback from the players. It seems that their first impression of the game will influence the final version of Halo 5: Guardians when it will launch this fall exclusively for Xbox One.
343 Industries has offered a list of changes that will be implemented in time for the first Master Chief game on the new system. Also, they showed some interesting statistics about the multiplayer beta: 20 million matches were played in the Halo 5: Guardians beta, 290 years of gameplay and 181 million kills, plus 6.5 billion shots fired.
Changes that will be made to the game:
Holmes says that just 11% of responders from Halo Community Feedback Program felt that Halo 5 should not have sprint. As a result, Halo 5 custom games will allow players to toggle all Spartan abilities on and off, including sprint. Other changes incoming are:
343i is buffing the Hydra weapon, which many players thought was difficult to use. As a result it’s being buffed to “make it more effective out of zoom and ensure that it feels like a true power weapon.” Other changes include:
343i is going to tone down the Spartan bro moments during the intro and victory sequences. “Expect the final sequences to feature considerably fewer chest bumps and high fives,” says the studio. Other changes include:
Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
COMPETITIVE SKILL RATING
343i received a bunch of complaints from good players who performed well in losing teams, who felt they should not be penalised for losing. However, Holmes believes that K/D ratios aren’t everything and team play matters. Upcoming changes include:
Matchmaking in Halo 5 attempts to find a balance between finding matches quickly and fairly, with a decent spread of player abilities. 343i “weren’t satisfied with the balance that we achieved” during the beta. Targeted changes include:
Source: Halo Waypoint