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access_time February 5, 2015 at 12:10 PM in Microsoft by Mihai Cosmin Nae

Halo 5: Guardians Multiplayer Beta’s Feedback Will Improve the Final Version of the Game

The Halo 5: Guardians multiplayer beta ended on January 18th, and since then 343 Industries had a lot of work to analyse all the data and feedback from the players. It seems that their first impression of the game will influence the final version of Halo 5: Guardians when it will launch this fall exclusively for Xbox One.

343 Industries has offered a list of changes that will be implemented in time for the first Master Chief game on the new system. Also, they showed some interesting statistics about the multiplayer beta: 20 million matches were played in the Halo 5: Guardians beta, 290 years of gameplay and 181 million kills, plus 6.5 billion shots fired.

Halo 5: Guardians Multiplayer Beta

Changes that will be made to the game:


Holmes says that just 11% of responders from Halo Community Feedback Program felt that Halo 5 should not have sprint. As a result, Halo 5 custom games will allow players to toggle all Spartan abilities on and off, including sprint. Other changes incoming are:

  • Increase base speed (faster base movement)
  • Increase strafe acceleration (faster, more responsive strafing)
  • Reduce top sprint speed (narrow the delta between base movement and sprint)
  • Modify Ground Pound controls to prevent conflicts w/ crouch jumping
  • General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)


343i is buffing the Hydra weapon, which many players thought was difficult to use. As a result it’s being buffed to “make it more effective out of zoom and ensure that it feels like a true power weapon.” Other changes include:

  • Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
  • DMR: adjust position of the scope to improve visibility
  • Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
  • Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
  • Remove grenade detonation in mid-air based on weapon fire
  • Ability to turn on/off vibration feedback for weapons
  • General tuning and bug fixing for all weapons


343i is going to tone down the Spartan bro moments during the intro and victory sequences. “Expect the final sequences to feature considerably fewer chest bumps and high fives,” says the studio. Other changes include:

Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)

  • Medals: decrease frequency and number of medals displayed in the medal feed
  • Spartan chatter: players will have the option to turn this on or off in the settings menu
  • Adding highlights to placed/dropped weapons to make them easier to see
  • General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players


343i received a bunch of complaints from good players who performed well in losing teams, who felt they should not be penalised for losing. However, Holmes believes that K/D ratios aren’t everything and team play matters. Upcoming changes include:

  • Improved skill detection during placement phase
  • Improved skill matching
  • Improved team balancing
  • Prevent skill boosting
  • General bug fixing & tuning


Matchmaking in Halo 5 attempts to find a balance between finding matches quickly and fairly, with a decent spread of player abilities. 343i “weren’t satisfied with the balance that we achieved” during the beta. Targeted changes include:

  • Much faster matches
  • Better skill matching
  • Better feedback to players in the lobby and matchmaking experiences
  • Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
  • Improved party vs party matchmaking
  • Hide CSR ranks until in match to de-incentivize quitting
  • Punish quitters with CSR penalties and matchmaking bans

Source: Halo Waypoint



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