Gaming Live, the up and coming live streamig competitor to the popular Twitch, has announced that they would be enter beta this February after months of being in alpha. Plans for the beta of Gaming live includes a completely re-designed and responsive web application as well as new apps for Android, iOS devices, game consoles, and Smart TV’S. The live streaming service also plans on creating new source of revenue beyond the standard ads/subscription model through its partnership with GOG.com. More info can be found in the Press Release below:
GAMING LIVE IS HEADING INTO BETA TO FIGHT TWITCH.
January 19, 2014, Warsaw, Poland – Gaming Live, European online video streaming platform which is a part of the Seedcamp’s business acceleration programme, has announced today that the alpha stage of their live video streaming platform focusing on video-game related content is finally coming to an end. The company is going to launch beta version of the platform to battle Twitch on February 1st, 2015.
Gaming Live has developed a platform that allows amateur and professional gamers, gaming companies and other game enthusiasts to broadcast video games, eSports and related content. The platform will effectively allow users to monetize their gaming-based activities. Also, due to achieved transcoding efficiency over the competition, Gaming Live is now providing all their users with free 480p transcoding and accepts live-streams in 2K quality with no bitrate and frame rate limitations at all.
Product-wise, Gaming Live will re-launch as a completely re-designed and responsive web application that will energise gaming communities around the world. The company plans to release mobile apps for Android and iOS devices in the couple of weeks after re-launch and is expected on Smart TVs, gaming consoles and DVB-T decoders in Central Europe since “day one”.
Gaming Live will be present on DVB-T decoders thanks to the new strategic partnerships with the biggest media groups and owners of satellite and cable TV in order to allow its content creators to get to the broader audiences, as well as to provide themselves with another distribution platform and to leverage their partnership’s offer over the competitors. Official announcement for those partnerships is yet to come in the upcoming weeks.
Gaming Live has also partnered up with the biggest media agencies in order to provide its content creators with superb monetisation opportunities while streaming on Gaming Live. As the only live video platform for game related content, Gaming Live has developed two partner programs for both up-and-coming and already established content creators. For those who are already established in the scene, Gaming Live has offered a $4 CPM and 60% of gross revenues from the subscription module. While those monetisation features are already known and common, the company says that is already working on introducing many new monetisation features, such as games re-selling (revenue-share model) through non-invasive in-player advertisements after signing such partners as GOG.com or providing indie studios with possibility to distribute their video productions on Gaming Live in PPV model.
Krystian Berg, Chief Operating Officer of the company said: “The last six months gave us a lot — thanks to the feedback from our awesome viewers and content creators we were able to take a proper direction in our development process and I truly believe that we finally have something that will satisfy gamers from all around the world — it is a completely re-designed gaming experience. Even though we know how big community around Twitch is, what kind of budgets they are operating with and how they have progressed over the last years, we know that startups are there to prove they can do something better. Rivalry is good, it brings better products to market. In the long-term, we want to focus on giving the content creators tools to create the best and most engaging content and allow them build audiences around their activities more effectively, as a lot of them currently struggles on over-saturated platforms.”
Berg points out that, refreshingly, Gaming Live’s broadcasting values mean that the revenue model will be fair for all users – whether they are an existing company on the gaming market, a content producer or a sole gaming enthusiast.
Piotr Grabiński, Chief Relationship Officer of the company commenting on the potential growth says: “Gamers are the best target to reach from an advertising perspective. Gaming Live means that, through a platform designed specifically for this market to meet the exacting expectations of this market; companies and content producers will be able to interact with and reach the gaming market like never before. It is both a solution and a tool in that respect. We always cared about providing games enthusiasts with not just watching and chatting, but to give them opportunity to be part of the community itself and boost discoverability to the limits.”
If you would like to check out Gaming Live for your self please check out the link below: