On Monday, Ubisoft announced that both the PlayStation 4 and Xbox One version of Assassin’s Creed Unity will both run at 900p resolution at 30 frames-per-second.
The announcement caused an uproar in the gaming community because Ubisoft said the decision was made not out of technical limitations, but to have parity between the two systems. Past games have shown us that Microsoft’s and Sony’s console do have differences, with the PS4 usually able to have a higher resolution.
By attempting to side-step the relentless discussions and arguments about resolution and framerate, Ubisoft put itself right in the middle, becoming the subject of memes and even a hashtag.
Today, Ubisoft told Eurogamer that the “Final specs for Assassin’s Creed Unity aren’t cemented yet“.
That’s exactly what you say when you’ve just been slammed for suggesting the game would be released next month as a compromise between two leading consoles.
Big games can be completed, or go “gold”, as early as a few weeks before the release date. Watch Dogs, another Ubisoft game, went gold just two weeks before it was out.
If you subtract the time for certification processes for Microsoft and Sony to approve Assassin’s Creed Unity to appear on their consoles, there’s still time for the game to be changed.
It’s common for resolution and frame rate to be the final things locked-in for a game, so there’s precedent for those being changed.
Ubisoft might have handled the announcement poorly, and today’s quote is definitely a way to defend the game, but it’s likely truthful.
Come Nov. 11 we could see a game with two different resolution specs.