Ubisoft has announced that Assassin’s Creed: Unity will launch two weeks later than originally planned, due to publisher’s need to finish thousands of “little things” like Arno’s animations and the enormous crowds of NPCs.
“This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning,” explains Senior Producer Vincent Pontbriand. “It’s always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realise we’re near the target but we’re not quite there yet.”
Assassin’s Creed: Unity was originally planned for worldwide release on October 28th, but will now launch on November 11th in North America and on November 13th in Europe on Xbox One, PlayStation 4 and PC.