
There’s a lot of creepy things in the recently released Gamescom gameplay video of From Software’s Bloodborne, but I bet a lot of people missed the worst one: a giant spider.
It’s hard to see, but you can catch a few glimpses of it in the video. The best shot I could find was right here. See it? It’s a giant, hairy spider-like thing that is either scaling or attached to a building.
Nope.
If you know Souls games like Demon’s Souls and Dark Souls, which Bloodborne seems to take heavy influence from, then you can expect that at some point, you’ll probably have to fight that thing.
Nope.
Bloodborne seems to be putting a big emphasis on aggressive combat with stuff like the fast healing items, the counter-attack-health-regain system, and the fact that you cannot use shields. It speeds up the game and from the little footage we’ve seen, it’s clear that the enemies will take advantage of that and attack much faster than in the other Souls games. This is all to say that this probable fight with a giant spider is going to be fast, and I don’t know about you, but I’m not okay with fast-moving spiders.
Nope.
The other option for this giant spider is set dressing. Maybe you enter that building with a big spider looming over you the whole time. That, plus the dark atmosphere in the game, totally lends credence to the Tower of Latria (it’s a Demon’s Souls level) feel the game is supposedly going for. Remember those Cthulu guards?
Nope.
Another thing I noticed in the gameplay video is that the main character gets bloodier as he fights. The game’s story is about cursed blood that turns people into beasts, hence the original “Project Beast” concept name and the title Bloodborne, which means carried by blood. Maybe, just maybe, you will get to turn into this giant, hairy spider. Maybe this whole thing is a ruse and the game is really just a game about being a spider living a spider life.
Nope.
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