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access_time August 11, 2014 at 1:55 PM in Features by Tyler Colp

Call of Duty: Advanced Warfare will radically change the formula, according to these sites


Call of Duty: Advanced Warfare’s multiplayer has finally been revealed. The newest Call of Duty developer, Sledghammer Games, seems to have some interesting changes it’s bringing to the first-person shooter formula we see every year.

The changes might even be described as radical. They definitely were to these websites that wrote articles about today’s announcements.

Let’s begin with Sledgehammer’s initial description of the game.

“When you play it, can’t wait for you to do it, it’ll feel like multiplayer.. but it’ll be the most radically innovative new way to play Call of Duty multiplayer that you have seen in a long time.” – Polygon

Now, here’s today’s descriptions.

“Call of Duty: Advanced Warfare is the first Call of Duty game that Sledgehammer has owned, from start to finish. And it appears set to introduce the most radical changes the series has seen since the progression system introduced in Call of Duty 4: Modern Warfare.” – Polygon


“The addition of verticality and items that radically change information fed to the player made the single-player demo quite exciting to watch. – Lazy Gamer


“I had a chance to see what this new exoskeleton-enhanced play was like at a multiplayer press event in San Francisco last week, and I came away with the impression that it will end up radically altering the Call of Duty experience – not just in terms of movement and pacing but also tactics.” – Financial Post


“Multiplayer is traditionally Call of Duty‘s grand lure — more so than the solo campaigns, anyway. What’s more, Advanced Warfare introduces the EXO suit, an exoskeletal military armament painstakingly researched and extrapolated from existing military technological projections, that essentially gives players superhuman powers. That, in theory anyway, means radical changes to the tactical gameplay.” – TIME


“Until we get the full version of the reveal trailer you’ll have to make do with our hastily grabbed screenshots, but they will give you an idea what to expect from the most radically different Call of Duty game since the first Modern Warfare.” – Expert Reviews


“The EXO suits will give players superhuman abilities, which should radically alter or enhance game play.” – The Latino Post


“Multiplayer, meanwhile, teases the most radical changes to the series since the seminal Call of Duty 4, a game that set the standard for multiplayer carrot and stick over the past few years.” – Digital Spy

Oops, that last one was talking about 2011’s Call of Duty: Modern Warfare 3. I guess Call of Duty has been a radical franchise for a while.


Many of these exciting changes are being attributed to the EXO suit, which seems to be adding a lot of mobility to the game. With Titanfall, Evolve, and now Advanced Warfare, an emphasis on increased movement is a welcome addition to the genre as whole.

Shooters began with fast movement in games like Doom and Quake. In the last decade we’ve gotten away from that. We replaced the speed of movement with the speed of killing. The guns do more damage and the health is lower. It’s all about reflexes now. That’s not necessarily a bad thing, but considering we have tons of shooters released each year, it’s time we see someone try something new.

A lot of the problems come from shooter design. The challenge of a shooter is to align a reticule onto an enemy and press a button to kill it before it does something to you. In multiplayer, that means before it does the same thing to you. This is where you introduce complex environments to provide cover and flanking positions, stronger weapons, armor, and mobility to complicate the action.

If you think about it, the actual act of pulling the left trigger then the right trigger to fire has not changed all that much. What has changed is everything else. The problem with Call of Duty is that it chooses to focus on a few main aspects. Finally, this year it’s back to one of the original modifiers to FPS combat: mobility.

This is good. Especially since we’ve been told each new shooter brings something new to the genre only to find out that it’s another iteration on a mechanic that’s been developed on for years. This time, it’s something different. This time, it might actually be radical.


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