Destiny’s beta has just ended, but some clever folks managed to extract from the game’s code the fact that Destiny will only have 32 story missions, 23 strikes (co-op) and a number of other activities resulting in a total of 148. While the game isn’t finished yet, how many mission do you think Bungie could add in the few months left until release day? Not a lot more. Our speculations are that those missions, combined with the arena mode of the game could keep gamers in the loop for almost six months, after that the game will be almost done for them.
This means that Bungie has to come up with a lot of DLCs or expansions (different names, same thing) for their game. In general, MMOs get constantly updated but Destiny is not your common MMO. Grinding and exploring could also add up a lot into the game’s playtime, but I doubt many (including myself) will prefer running around for hours just to get something extra, no matter how little it is. But we have to take in consideration that those guys do exist and they do enjoy doing that on a daily basis.
We already know that Bungie has expansion packs in plans for the game, but will those be enough? For the game to survive a couple of years, players need to still find things to do after the first few months and still be excited about them. Revamping the same mission won’t help at all, and there’s only room for new content.
So what could Destiny receive in order to keep its customers satisfied? One good thing that comes to mind is adding more usable locations on every available planet, and even adding a few more planets to their portfolio. Playing the Beta, we learned that Destiny could be from time to time boring, especially when you have to use the same paths over and over to get to your objectives.
Special events were also present in the Beta, indicating that they would come back in the final version as well. Those kind of events were only available for a limited amount of time, and awarded players with special items that can’t be obtained from anywhere else.
Destiny’s content could be unlimited, it’s only a matter of price. Bungie could release DLCs everyday, but their price tag should be somehow limited to gamers’ budget. Imagine catching up with the game after one year since it was released and having to buy over 50 packs just to have the same content as your friends. Free DLCs are also an option, but developers have to eat too… right?