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access_time June 29, 2014 at 10:49 AM in News by Dragos Dobre

Alien Isolation developer had no issues with Xbox One’s eSRAM


Since next-gen consoles launched (Xbox One and PlayStation 4), gamers and developers could clearly notice the difference between the two consoles. The difference was noticeable because the majority of games seem to have a problem running at the ideal 1080p and 60 FPS on Microsoft’s Xbox One.

On this matter Creative Assembly’s Lead Designer Gary Napper told GamingBold how they are trying to obtain 1080p/60 FPS in Alien Isolation on both Xbox One and PlayStation 4. When speaking about resolution Napper said, “We are still in the final stages of development on the game so, so we’d definitely be aiming as high and as fast as we can.”

Xbox One’s limitation seems to be all about eSRAM, but Napper also mentioned that this wasn’t in fact a problem for them. “We haven’t really had any version specific issues because we’ve developed the game as a central version first. I think mostly what we care about is the gameplay feeling right, that’s not costing anything depending on what platform. We are also making it for PS3 and Xbox 360, so we have to make sure that the previous-gen is still supported and it’s still the same essential core game there.”

Alien Isolation will be releasing on October 7th for Xbox One, Xbox 360, PlayStation 3, PlayStation 4 on PC and hopefully all versions will be running at the maximum resolution and FPS.


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