There’s a lot of games to keep track of this year for both Xbox One and PlayStation 4. And there’s even more resolutions and framerates. We’re here to help you remember all those numbers.
We sifted through all of the biggest games coming out for both systems. Below is GotGame’s next-generation console resolution and framerate calendar. If you see any errors, let us know in the comments.
July
The Last of Us: Remastered

Developer: Naughty Dog
Engine: Unnamed Naughty Dog engine
PlayStation 4: 1080p, 60fps
August
Madden NFL 15
Developer: EA Tiburon
Engine: Ignite Engine
PlayStation 4: TBD
Xbox One: TBD
Diablo 3: The Ultimate Evil Edition
Developer: Blizzard
Engine: Unnamed Blizzard engine
PlayStation 4: 1080p, 60fps
Xbox One: 900p, 60fps
September
Destiny

Developer: Bungie
Engine: Unnamed Bungie engine
PlayStation 4: 1080p, 30fps
Xbox One: 1080p, 30fps
FIFA 15
Developer: EA Canada
Engine: Ignite Engine
PlayStation 4: targeting 1080p, 60fps
Xbox One: targeting 1080p, 60fps
Forza Horizon 2
Developer: Playground Games, Turn 10
Engine: Unnamed Turn 10 engine
Xbox One: 1080p, 30fps
October
Battlefield: Hardline
Developer: Visceral Games, EA DICE
Engine: Frostbite 3
PlayStation 4: 1080p, 60fps
Xbox One: 1080p, 60fps
Alien: Isolation

Developer: The Creative Assembly
Engine: Unnamed The Creative Assembly engine
PlayStation 4: 1080p, 60fps
Xbox One: 1080p, 60fps
Dragon Age: Inquisition
Developer: BioWare
Engine: Frostbite 3
PlayStation 4: TBD
Xbox One: TBD
Driveclub
Developer: Evolution Studios
Engine: Unnamed Evolution Studios engine
PlayStation 4: 1080p, 30fps
Middle-earth: Shadow of Mordor
Developer: Monolith
Engine: Lithtech Engine
PlayStation 4: TBD
Xbox One: TBD
The Evil Within
Developer: Tango Gameworks
Engine: Modified id Tech 5
PlayStation 4: TBD
Xbox One: TBD
Evolve

Developer: Turtle Rock
Engine: CryEngine
PlayStation 4: targeting 60fps
Xbox One: targeting 60fps
Assassin’s Creed Unity
Developer : Ubisoft Montreal
Engine: AnvilNext
PlayStation 4: targeting 1080p, 60fps
Xbox One: targeting 1080p, 60fps
Sunset Overdrive
Developer: Insomniac
Engine: Unnamed Insomniac engine
Xbox One: 1600 x 900p, 30fps
November
Call of Duty: Advanced Warfare
Developer: Sledgehammer Games
Engine: Modified version of IW Engine 6
PlayStation 4: TBD
Xbox One: “Definitely ahead” of CoD: Ghosts – chief operating and development officer Michael Condrey.
CoD: Ghosts on Xbox One was 720p upscaled to 1080p, 60fps
The Crew
Developer: Ivory Tower, Ubisoft Reflections
Engine: Babel engine
PlayStation 4: 1080p, 30fps
Xbox One: 1080p, 30fps
Halo: The Master Chief Collection
Developer: Certain Affinity, Saber Interactive
Engine: Each game runs on its original engine
Xbox One: 1080p, 60fps
Far Cry 4

Developer: Ubisoft Montreal
Engine: TBD
PlayStation 4: TBD
Xbox One: TBD
TBD 2014
Grand Theft Auto 5
Developer: Rockstar
Engine: RAGE
PlayStation 4: TBD
Xbox One: TBD
2015
The Order: 1886
Developer: Ready At Dawn
Engine: RAD Engine 4.0
PlayStation 4: 1920 x 800p, 30fps
Dying Light
Developer: Techland
Engine: Chrome Engine 6
PlayStation 4: targeted for 1080p, 60fps
Xbox One: targeted for 1080p, 60fps
Uncharted 4: A Thief’s End

Developer: Naughty Dog
Engine: Unnamed Naughty Dog Engine
PlayStation 4: 1080p, “targeting 60fps”
Halo 5: Guardians
Developer: 343 Industries
Engine: Unnamed 343 Industries engine
Xbox One: 1080p, 60fps
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an article i can appreciate!!! good work!!!!
Put the PC next to it and see that neither are worth mentioning.
the order: 1886 is not 1920 x 1080, its 1920 x 800
Thanks for that info, I’ve updated the post!
It’s still incorrect. 1920 x 800 is not 800p. 800p = 1280 x 800
You’re right! Fixed!
so the only differentiators on graphics is resolution and frame rate? particle effects, shaders, DOF, shadows don’t matter?
Nice bit of reporting! Surprised to see Sunset Overdrive at 900/30. You’d think a cell shaded game would be easy to create in full 1080/60.
Sunset Overdrive isnt cell shaded.
In truth a cell shaded game wouldnt need to be in 1080. The pixel gradients would be so low you could probably up scale a 480p image and get the same image as 1080p image.
As for Sunset Overdrive its not trying to be photorealistic like say COD or BF but it has a very cool look video game look. I cant wait to compare the particle effects to Infamous SS. Right now Infamous has the best dynamic particle effects you can find…. from I have seen in Sunset Overdrive; we have a contender. I wish we could talk about stuff like that more than resolution in games these days. The whole resolution thing is just so corny of a thing to argue about at the levels we are at.
I am pretty sure that the Order 1886 is not 800p…