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access_time June 20, 2014 at 9:23 AM in Features by Tyler Colp

PS4 vs Xbox One: 2014 resolution/framerate calendar

There’s a lot of games to keep track of this year for both Xbox One and PlayStation 4. And there’s even more resolutions and framerates. We’re here to help you remember all those numbers.

We sifted through all of the biggest games coming out for both systems. Below is GotGame’s next-generation console resolution and framerate calendar. If you see any errors, let us know in the comments.

July

The Last of Us: Remastered

lastofusremastered

Developer: Naughty Dog

Engine: Unnamed Naughty Dog engine

PlayStation 4: 1080p, 60fps

August

Madden NFL 15

Developer: EA Tiburon

Engine: Ignite Engine

PlayStation 4: TBD

Xbox One: TBD

Diablo 3: The Ultimate Evil Edition

Developer: Blizzard

Engine: Unnamed Blizzard engine

PlayStation 4: 1080p, 60fps

Xbox One: 900p, 60fps

September

Destiny

destiny

Developer: Bungie

Engine: Unnamed Bungie engine

PlayStation 4: 1080p, 30fps

Xbox One: 1080p, 30fps

FIFA 15

Developer: EA Canada

Engine: Ignite Engine

PlayStation 4: targeting 1080p, 60fps

Xbox One: targeting 1080p, 60fps

Forza Horizon 2

Developer: Playground Games, Turn 10

Engine: Unnamed Turn 10 engine

Xbox One: 1080p, 30fps

October

Battlefield: Hardline

Developer: Visceral Games, EA DICE

Engine: Frostbite 3

PlayStation 4: 1080p, 60fps

Xbox One: 1080p, 60fps

Alien: Isolation

alienisolation

Developer: The Creative Assembly

Engine: Unnamed The Creative Assembly engine

PlayStation 4: 1080p, 60fps

Xbox One: 1080p, 60fps

Dragon Age: Inquisition

Developer: BioWare

Engine: Frostbite 3

PlayStation 4: TBD

Xbox One: TBD

Driveclub

Developer: Evolution Studios

Engine: Unnamed Evolution Studios engine

PlayStation 4: 1080p, 30fps

Middle-earth: Shadow of Mordor

Developer: Monolith

Engine: Lithtech Engine

PlayStation 4: TBD

Xbox One: TBD

The Evil Within

Developer: Tango Gameworks

Engine: Modified id Tech 5

PlayStation 4: TBD

Xbox One: TBD

Evolve

evolve

Developer: Turtle Rock

Engine: CryEngine

PlayStation 4: targeting 60fps

Xbox One: targeting 60fps

Assassin’s Creed Unity

Developer : Ubisoft Montreal

Engine: AnvilNext

PlayStation 4: targeting 1080p, 60fps

Xbox One: targeting 1080p, 60fps

Sunset Overdrive

Developer: Insomniac

Engine: Unnamed Insomniac engine

Xbox One: 1600 x 900p, 30fps

November

Call of Duty: Advanced Warfare

Developer: Sledgehammer Games

Engine: Modified version of IW Engine 6

PlayStation 4: TBD

Xbox One: “Definitely ahead” of CoD: Ghosts – chief operating and development officer Michael Condrey.

CoD: Ghosts on Xbox One was 720p upscaled to 1080p, 60fps

The Crew

Developer: Ivory Tower, Ubisoft Reflections

Engine: Babel engine

PlayStation 4: 1080p, 30fps

Xbox One: 1080p, 30fps

Halo: The Master Chief Collection

Developer: Certain Affinity, Saber Interactive

Engine: Each game runs on its original engine

Xbox One: 1080p, 60fps

Far Cry 4

farcry4

Developer: Ubisoft Montreal

Engine: TBD

PlayStation 4: TBD

Xbox One: TBD

TBD 2014

Grand Theft Auto 5

Developer: Rockstar

Engine: RAGE

PlayStation 4: TBD

Xbox One: TBD

2015

The Order: 1886

Developer: Ready At Dawn

Engine: RAD Engine 4.0

PlayStation 4: 1920 x 800p, 30fps

Dying Light

Developer: Techland

Engine: Chrome Engine 6

PlayStation 4: targeted for 1080p, 60fps

Xbox One: targeted for 1080p, 60fps

Uncharted 4: A Thief’s End

uncharted4

Developer: Naughty Dog

Engine: Unnamed Naughty Dog Engine

PlayStation 4: 1080p, “targeting 60fps”

Halo 5: Guardians

Developer: 343 Industries

Engine: Unnamed 343 Industries engine

Xbox One: 1080p, 60fps

Comments:

  • lacarious June 20, 2014 at 10:00 AM

    an article i can appreciate!!! good work!!!!

  • The Truth June 20, 2014 at 10:02 AM

    Put the PC next to it and see that neither are worth mentioning.

  • pain June 20, 2014 at 10:11 AM

    the order: 1886 is not 1920 x 1080, its 1920 x 800

    • Tyler Colp June 20, 2014 at 2:00 PM

      Thanks for that info, I’ve updated the post!

      • Călin Constantinescu June 21, 2014 at 1:43 AM

        It’s still incorrect. 1920 x 800 is not 800p. 800p = 1280 x 800

        • Tyler Colp June 21, 2014 at 8:55 AM

          You’re right! Fixed!

  • goodacre0081 June 20, 2014 at 10:17 AM

    so the only differentiators on graphics is resolution and frame rate? particle effects, shaders, DOF, shadows don’t matter?

  • Steve Masters June 20, 2014 at 11:51 AM

    Nice bit of reporting! Surprised to see Sunset Overdrive at 900/30. You’d think a cell shaded game would be easy to create in full 1080/60.

    • Elgin Fisher (Edonus) June 20, 2014 at 2:56 PM

      Sunset Overdrive isnt cell shaded.
      In truth a cell shaded game wouldnt need to be in 1080. The pixel gradients would be so low you could probably up scale a 480p image and get the same image as 1080p image.

      As for Sunset Overdrive its not trying to be photorealistic like say COD or BF but it has a very cool look video game look. I cant wait to compare the particle effects to Infamous SS. Right now Infamous has the best dynamic particle effects you can find…. from I have seen in Sunset Overdrive; we have a contender. I wish we could talk about stuff like that more than resolution in games these days. The whole resolution thing is just so corny of a thing to argue about at the levels we are at.

  • Justyn Yahle June 22, 2014 at 3:21 AM

    I am pretty sure that the Order 1886 is not 800p…

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