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Battlefield 4’s launch considered “unacceptable” by EA

by on June 20, 2014
 

BF4-singleplayer

If you bought Battlefield 4 day one, I’m sure you remember how poorly the game worked in its online mode. Not only the severs were crashing constantly, but numerous bugs made the gameplay terrible.

EA CEO Andrew Wilson and DICE general manager Karl-Magnus Troedsson finally agree with the consumer, labeling Battlefield 4’s launch as “unacceptable”.

“For clarity it wasn’t actually a server problem for Battlefield 4,” EA boss Andrew Wilson told Eurogamer. “It was a client side problem. Right now the game is playing extremely well, and people are in there and having a lot of fun. I’m still playing it.”

“Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way. There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4.

“For me, the situation we had was unacceptable. For the team it was unacceptable. We have worked tirelessly since then to make sure the gameplay experience got to where it absolutely should have been at launch and we’re focused on that and we continue to deliver value to that player base.”

We can surely appreciate the effort they put into Battlefield 4, but why launch a game that you know it’s broken? Battlefield 4 is now playable, after over a year from it’s release date, but the release of the new Hardline game sure makes us wonder if it’s worth risking and buying another EA game day one.

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