SCEE senior designer Jed Ashforth has revealed that The DualShock 4 was designed to work with Sony’s VR headset Project Morpheus from the very beginning and the light bar was included because of its development.
“The tracking light… it was our department that said we need that on. It was for tracking for VR, and when all these things were coming out six months ago and everyone was going ‘it’s reflecting in my TV,’ we were going ‘oh no’ because we couldn’t tell anyone what it was for.” said Ashforth.
It’s good that we finally know what the light bar is for, but is Sony telling the truth? Or are they just making it up in order to shut angry gamers up?