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Battlefield 4 getting rubber-banding bug fix

by on April 25, 2014


DICE is finally looking at fixing one of the bigger (current) issues with Battlefield 4 – “rubber-banding.”

The developer stated in a recent blog post that some players on certain platforms are still experiencing the issue which is typically caused by latency problems.

“We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches,” DICE stated. “We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week.”

Hopefully the fix will be out shortly as I know I’ve personally had some “rubber-banding” issues myself.

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