Titanfall (360) | Mini-Review
If you’re not a regular to the site, you might be wondering why it took us a month to review Titanfall. If you’re a regular to the site, then you saw Adam Larck’s review and might be wondering why we’re going over this again. This past Tuesday Titanfall released on the Xbox 360 as a port developed by Bluepoint Games. Many wondered if the game would hold up compared to its next-gen brother: the 360’s power pales in comparison to the Xbone’s, and the lack of screenshots/gameplay footage before release instilled some doubt in those who even knew the game was releasing for the last-gen console. But rest assured, regardless of the lack of marketing, Titanfall for the 360 provides a fluid, fast, and fun experience for those who haven’t made the jump to current-gen systems.
The quick and dirty for those who haven’t played yet: Titanfall is a fast-paced, arcade-style FPS closer to Call of Duty than Battlefield. This makes perfect sense: Respawn Enterta inment started as a company made up of people who worked on Call of Duty: Modern Warfare 2. So, take a run-and-gun FPS, add minions to kill ala MOBA games like League of Legends, and hulking mechs with rocket salvos and energy shields. Oh, and, when you’re not in a titan, there’s wall running. And jump kicks. And riding titans, rodeo-style, ripping off their hoods and unloading clips of ammo straight into their cores.
Sounds frantic, right? That’s because it is. Titanfall ups the ante on the FPS, and it’s definitely a step in the right direction. It’s crazy and it’s fun, and it’s even good for newcomers and those who enjoy shooters, but typically aren’t great at them (like myself). For more information on Titanfall in general, check out Adam’s review.
If you’re considering trading up your 360 to a Xbox One just for Titanfall, you should know the 360 version plays great and comes complete with all the content you’d experience on the One or the PC: every map, every weapon, every feature. Though visuals don’t match the 60 frames-per-second the PC and One versions offer, they’re still smooth and natural. For those who prefer a consistent frame rate, the 30 fps mode reduces screen lag and juttering at the expense of visual smoothness (I made a video showing the difference between the two modes). Textures and shading don’t measure up to the One version, but that’s to be expected. Also, Respawn will patch the 360 version of Titanfall along with the others, so you don’t have to worry about sitting on a broken version of the game. As far as the gameplay itself is concerned however, the game feels nearly identical to playing on the Xbox One, which speaks to the quality of Bluepoint’s work.
That’s not to say that the port is completely perfect, however. Glitches tend to show up during the campaign mode cutscenes; these don’t affect gameplay, but they still stick out. Also, even though the game runs smoothly most of the time, frame skipping can get pretty severe during titan-on-titan combat, especially if there are 3+ titans or multiple explosions involved. If you’re predicting that you’re going to enter some intense combat and need visual consistency, you can turn the aforementioned 30Hz mode either on or off at any time. Still, it’s evident that Titanfall pushes near the limits of the 360’s capabilities.
Titanfall won’t be the only big-name shooter to release on the 360 this year (the new Borderlands pre-sequel, for example), but it’s a great first part of the last-gen’s swan song. Titanfall 2 will be exclusive to current-gen platforms, and really, that’s for the best; with the increased hardware power Respawn should be able to do even greater things with the next game in the series. But if you’re still rocking the 360 and looking for a new, exciting way to frag your friends; Titanfall is a great way to do it.
Final Score: 4.25 out of 5