whatshot 874 Pts
remove_red_eye 664 favorite 0 mode_comment 2
access_time April 10, 2014 at 6:32 PM in Features by Charlie Grammer

Gamebusters myth 22: Metroid’s Secret Worlds

Metroid's Secret Worlds: Intentionally added into the game, or a mere glitch?

Metroid’s Secret Worlds: Intentionally added into the game, or a mere glitch?

Welcome back to our weekly series in which we track down gaming myths and attempt to debunk them. This week I’ll be fielding a request about the classic Nintendo Entertainment System title, Metroid.

For those unaware, there are rumors that you can enter a variety of “Secret worlds” in this game. These worlds can be accessed through various means, most notably the door jump technique. The worlds range from small to large, depending on where they are located, and gamers theorized that they either contained something special or were put in as a secret addition by the game’s developers.

This myth became so popular that even the magazine Nintendo Power shared a way of accessing one of these worlds. Their method was, “Go to Hideout II where you found the Energy Tank. Shoot the door. Let the door close on you. Rapidly press up and down to scroll to the top of the screen. Press A. Repeat the process and take the third blue door on the left.”

Myth or fact? called secret worlds do in fact exist, but the bit about them hiding something awesome is a myth. You see, some of these secret worlds were originally intended to be in the game but were scrapped before it was released. Others are merely versions of the place that Samus would be, but still containing the palette of the place she entered from.

When you move up or down when you aren’t supposed to be able to, the map pointer in the game will increase or decrease as usual, however it will not point to valid data any longer. Or, to be more specific, the data will technically still be valid, but said data belongs to a completely different area.

Let’s take the huge area above Ridley’s Hideout, for example. When you manage to access this world, what you’re truly doing is accessing the map data from Norfair, for that is the map data contained directly above the map for Ridley’s Hideout.

I hope you enjoy this week’s Gamebusters. As usual, if you have any suggestions for the next myth for me to tackle, feel free to state so in the comments. Happy gaming!



  • ubernaut April 10, 2014 at 6:38 PM

    spent many, many hours exploring those areas too bad they were not intentional for the most part.

  • […] Gamebusters Myth 22: Metroid’s Secret Worlds. […]

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: