The first footage of the Xbox 360 version of Titanfall was leaked today by various YouTube users. It’s nice to see footage, even if it’s low-quality and subject to the effects of video compression, of a game before it’s available to purchase. The fact that we haven’t see any until now is a whole other problem.
But what’s important is not how good the graphics look in comparison to the Xbox One version of the game. The Xbox 360 by all technical definitions is less-capable hardware than the Xbox One. It was a given that it would look slightly worse, and judging from the videos, which, again, aren’t great evidence of how the game really looks, it seems like developer Bluepoint Games did a good job.
The thing you should be worrying about is the framerate. Even the Xbox One version wasn’t immune to bad framerate drops when multiple titans or explosions were going off. It’s a big knock to the game, considering it’s aim is for fast-paced, accuracy-driven, first-person combat. If the Xbox 360 can’t hold up, there will be a much bigger problem than the textures not being as detailed.
Developer Respawn Entertainment has said the game will not run at 60 frames-per-second, but only above 30 frames-per-second. We were told the Xbox One version would run at 60, and it turned out to be not true 100 percent of the time.
Online multiplayer survives on good connections, online code, and framerate. Titanfall is a fast game, and being able to spin around and pinpoint or follow an enemy’s position is integral to your success in the game. It’s what helps the Call of Duty games remain so competitive. They don’t usually have to worry about framerate making the balance of the game uneven or exploitable.
So, tomorrow, when Titanfall launches on Xbox 360, your biggest worry should be if the framerate can hold up under stress. That’s not something that can be so easily fixed with patches. And it will be a large factor in the game’s success on the console, and the amount of fun you’ll have with it.