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access_time April 7, 2014 at 1:32 PM in Features by Tyler Colp

Titanfall Xbox 360’s graphics aren’t your biggest worry


The first footage of the Xbox 360 version of Titanfall was leaked today by various YouTube users. It’s nice to see footage, even if it’s low-quality and subject to the effects of video compression, of a game before it’s available to purchase. The fact that we haven’t see any until now is a whole other problem.

But what’s important is not how good the graphics look in comparison to the Xbox One version of the game. The Xbox 360 by all technical definitions is less-capable hardware than the Xbox One. It was a given that it would look slightly worse, and judging from the videos, which, again, aren’t great evidence of how the game really looks, it seems like developer Bluepoint Games did a good job.

The thing you should be worrying about is the framerate. Even the Xbox One version wasn’t immune to bad framerate drops when multiple titans or explosions were going off. It’s a big knock to the game, considering it’s aim is for fast-paced, accuracy-driven, first-person combat. If the Xbox 360 can’t hold up, there will be a much bigger problem than the textures not being as detailed.

Developer Respawn Entertainment has said the game will not run at 60 frames-per-second, but only above 30 frames-per-second. We were told the Xbox One version would run at 60, and it turned out to be not true 100 percent of the time.

Online multiplayer survives on good connections, online code, and framerate. Titanfall is a fast game, and being able to spin around and pinpoint or follow an enemy’s position is integral to your success in the game. It’s what helps the Call of Duty games remain so competitive. They don’t usually have to worry about framerate making the balance of the game uneven or exploitable.

So, tomorrow, when Titanfall launches on Xbox 360, your biggest worry should be if the framerate can hold up under stress. That’s not something that can be so easily fixed with patches. And it will be a large factor in the game’s success on the console, and the amount of fun you’ll have with it.


  • Guy_Brohski April 7, 2014 at 10:25 PM

    Hasn’t Respawn already said they’re going to bring out a patch to lock the 360 version at 30fps? That’s pretty stable, it’s what Infamous: SS runs at..

    • Paul Gable April 8, 2014 at 5:35 AM

      Different kinds of games. And the lock is to keep the game to 30FPS MAX which means the game might still go under 30FPS which would be really bad

    • Bob April 8, 2014 at 10:51 AM

      Thought that Respawn didn’t make the 360 version.

  • dirksterdude April 8, 2014 at 7:50 AM

    While better graphics is always appreciated I always felt the 360 graphics for most games was adequate. A shooter game like this does need an acceptable frame rate. The only thing you want twitching is the enemy because you shot him not because your 360 couldn’t keep up. 🙂

  • bretttheguy April 8, 2014 at 10:34 AM

    So you’re spending your time writing an article about a problem that the 360 version of Titanfall may or may not have? This is apparently based on your own musings and yet you’re putting out a preemptive warning about how it may ruin the game. Do you have any evidence to back up your concerns? Have we heard from any credible sources that Titanfall (360) has framerate problems? I’m sure any of us could come up with imaginary problems that any particular game MIGHT have and how those problems, if materialized, would ruin the game. It’s irresponsible of you, however, to put out a warning to convince people that they should “worry” about this game and will be unlikely to have fun with it. I realize that journalism as a whole is going downhill fast, but this is yet another example of how video game “journalism” certainly takes the cake. Nice way to fabricate a controversy.

    • BLAH April 8, 2014 at 2:59 PM

      There’s always gotta be at least 1 person to leave a comment like this. I don’t suppose it occurred to you that the author was merely bringing something to people’s attention that could be a major issue with the game. No, of course not. That would actually require you to think.

  • bretttheguy April 8, 2014 at 2:22 PM

    “Performance analysis: Titanfall on Xbox 360”


  • bacon jerky April 9, 2014 at 8:49 AM

    the biggest problem is not low quality textures or framerate, but the textures are glitched…
    (video proof) http://www.youtube.com/watch?v=8TdpwW99jRA
    it makes aiming and reading nearly improssible, and same with distinguishing allies from enemies.

  • Julia Hansen April 28, 2014 at 12:47 PM

    Looking great on the Xbox!
    Although Everyone agree the PS4 is winning this war: http://opi.cc/k2cw4zUXx2lcXmq7

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