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access_time March 15, 2014 at 10:31 AM in Features by Dragos Dobre

Titanfall a success, despite terrible resolution


Resolutions such as 720/792/900p are sadly now a common thing on Microsoft’s next-gen console Xbox One. While the games aren’t necessarily worse then the ones available on the competition’s consoles, a true gamer will surely notice the big difference between a HD standard and full-hd (1080p)… especially if they play on wide screen TV.

But gamers should also know that resolution, FPS and graphics are not everything in a game. Back in the day we used to play a lot of high quality 8 bit games, some of them even better than what most developers tend to release today. Of course, the hardware was a lot more limited then, and our expectations were drastically decreased compared to now, but we still enjoyed those games.

Now I don’t want to be marked as being part of either one of the Sony or Microsoft team, as I’m proud to have them both in my collection and I try to love them equally as if they were my two kids. And if I send one of the kids to school and he doesn’t get the results I want, I sure won’t be mad at him. The teachers (developers) are sure to blame… or not.

Why I’m saying that? Because Respawn Entertainment managed to prove me that gameplay stands above anything else. Titanfall is a multiplayer-only first person shooter, in which twelve players fight using firearms and giants mechs. When it comes to visuals, the game hardly hits the medium standard, and in my eyes looks a lot like the degraded Call of Duty franchise.

Well, this is Titanfall’s worst part, but it sure has a lot more things prepared for gamers. The first two days of testing resulted in enormous amounts on fun. Titanfall is more then competitive, and has a fast paced rhythm that will get you on board in no time. Inside a titan or not, the game will let the players venture freely and will make even the worst players feel good about themselves.

Of course, you could say that Titanfall is designed for “noobs”, but it’s not. Sure, the addition of bots will help the less achieving players to have a lot of fun without spending a lot of time to learn the game’s tips and tricks. But there’s also that part in which bots will be ignored when several players in their more than powerful titans will get you cornered and will make you fly.

Frankly, the only thing that could really ruin this game would be the introduction of micro transactions. We know that developers love that quick cash, but we will hate your game if you alter in any way the experience.

So, what are you waiting for? If you are going to make a compromise and overlook the graphics, you will more than certain have a lot of fun, either as a pro or as a noob.

It’s fun, it’s addictive, it’s simple… it’s Titanfall.


  • Staticks March 15, 2014 at 12:34 PM

    Problem is that, according to the Digital Foundry article cited, the poor and inconsistent framerate directly affects GAMEPLAY.

  • Ham March 15, 2014 at 12:46 PM

    It’s hardly ‘terrible’ now is it. Talk about exaggerating.

  • dirksterdude March 15, 2014 at 2:04 PM

    Wow. The game looks good, but because it is a certain resolution makes it terrible. Sounds logical or the author is simply ignorant.

  • daddyholt March 15, 2014 at 2:46 PM

    unless you are playing on a screen 50 inches or larger you probabily couldnt tell if a game is running on 720p or 1080p resolution ,so stop crying about resolution

  • medman March 15, 2014 at 8:29 PM

    The resolution is sub optimal, and the framerate is inconsistent. And to say it’s inconsistent is being extremely kind. The game also suffers from screen tearing and other artifacts. I’m not sure how it looks so bland and can’t keep a stable framerate considering it’s multiplayer only with 6v6 and no destruction in the environment. What exactly are those clooouudddzzzz for again? Oh, that’s right, they are complete bullshot, along with everything else Microslop is selling. Next gen my a$$. Titanfall looks like a 360 title, with worse framerate stability. What a disaster.

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