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Costume Quest 2 and Gone Home join Midnight City’s growing roster

by on March 11, 2014
 
Double Fine and Midnight City teams up to bring Costume Quest 2.

Double Fine and Midnight City teams up to bring Costume Quest 2.

Midnight City, the indie label of Majesco, has joined forces with Double Fine and The Fullbright Company in order to bring two more games to their ever-growing roster of indie titles.

Double Fine’s game, Costume Quest 2, will bring back the candy-crazed crusaders Wren and Reynold as they once again fight to protect Halloween from untold horrors and adults. They’ll be armed with a brand new batch of costumes that they can utilize to transform, and the fans of the original game can look forward to an upgraded battle system and a story that is undoubtedly the work of Double Fine.

Tim Schafer, Creative Director over at Double Fine said, “For the last couple of years, whenever Halloween came around, I felt like something was missing. No matter how many pumpkins I carved, apples I bobbed, or candy I ate, I just couldn’t feel the big spooky hole inside of me. But then I realized what was missing: I needed more Costume Quest. And also, I really wanted a T-Shirt with glowing skulls on it.”

The Fullbright Company’s game that is joining Midnight City’s roster is none other than the highly popular Gone Home, which will be making the move to consoles. The game invites you into an ordinary family’s mysterious past as a young woman discovers an empty house that is much more than it seems.

Steve Gaynor, co-founder of The Fullbright Company, stated, “Ever since we released Gone Home on PC, we’ve had people asking us, ‘When’s it coming to console?’ We’ve been looking and looking for the right partner to help us, and finally after much searching, Midnight City fit the bill. They have a great understanding of what an indie needs, how to get the word out about the game, and help us get the best versions of the game possible to all those players that have been waiting patiently to experience Gone Home in their living rooms. Viva la Midnight City!”

Casey Lynch, Midnight City’s VP of Publishing, remarked, “It’s not every day that you’re able to work with talent like Double Fine and The Fullbright Company. The opportunity to partner with one of the most beloved, well-established studios in the indie scene along with one of the most brilliant teams in development represents a sea change for games publishing. We’re moving into a brand new middle that’s taking shape in the widening gap between word of mouth indie and triple A.”

 What do you think of Midnight City’s newest acquisitions?

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