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Preview | Forza 5 looks and plays incredible

by on November 12, 2013
 

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Earlier this month, I found myself in San Francisco checking out what Microsoft is bringing to the table on launch day for the Xbox One.  One of the titles that was available to check out was the highly anticipated Forza Motorsport 5.

Personally, I’ve been a huge fan of the series and Forza Motorsport 4 for the Xbox 360 was gorgeous to look at, and handled well, while providing a deep and satisfying experience.  So when I sat down and grabbed the Xbox One controller to see how Forza 5 is shaping up, my jaw dropped.  I’m not even joking, Forza 5 looks absolutely stunning, so much so that it even makes Forza 4 look old by comparison, which is a pretty challenging feat.

Vistas looked spectacular, with so much detail presented on screen, from the gravel on the road, to the textures of buildings, fences and of course the uber-realistic look of each car.  There were times where I was seriously wondering if I was playing a game, or if I was going through a video presentation of the game.  Lighting looks incredible and I could just sit there and stare at every single car, which you can enjoy in the ForzaVista mode.

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Once I was able to get past the beauty, I finally began to concentrate on the gameplay itself.  There doesn’t seem to be much of a change in how it handles, which is great, since Forza 4 was already masterful, but you’ll find little additions such as the haptic feedback from the shoulder buttons, when you’re breaking and making turns.  It might seem like a minor touch, but from the demo, it made the experience feel more engaging, especially for someone like me, who likes to drive from the first-person view inside the car.  If you find yourself losing traction for instance, you’ll feel the feedback on one particular side, so it adjust to what’s going on in-game. As previously noted by Microsoft, the game does run in 1080p at 60fps, which looks fantastic when you actually get to play it yourself.

Then there’s “Drivatar”.  As you play the game, a Drivatar profile is created for you, which mirrors how you play the game.  The more you play, the more this profile matches your style, down to the skilled or road-rage type of performance.  When you’re not playing, other players will come across your Drivatar, which makes playing against A.I. much more realistic.

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Though my time with the game was short, I was left super excited about what’s to come when the game launches on Nov. 22.  Turn 10 appears to be outdoing themselves with Forza Motorsport 5 and I can’t wait to hit the road with it.

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