Kojima explains why MGS V is split into two.
Recently, Kojima talked about Metal Gear Solid V, explaining why the game is split into two parts, namely Ground Zeroes and Phantom Pain.
Kojima stated, “I think if players of the previous Metal Gear Solid games are immediately thrust into the open world of the main game [of MGSV], they might find it confusing. Simply put, the main game world is vast. And you have no idea from where enemies will target you. As time passes, the game’s reactions change depending on the player’s actions. So much so that it’s hard for us on the development side.”
He states that though the time and weather are fixed, the game world is otherwise open. This seems to cause confusion amongst gamers, however, as he quickly adds, “A lot of people seem to misunderstand when I use the term ‘open world’ – [MGSV] is not a game where Snake spends a day fishing or changes jobs and leads a different life. The field is open world, and you are free to do what you want, but your objective in MGSV is clear cut.”
He goes on to state that the theme of MGS V is revenge, as something terrible happens at the end of Ground Zeroes.
What could this something terrible be? Will the open-world style work for MGS V?
Source: Weekly Famitsu (via Kotaku)