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access_time October 22, 2013 at 3:54 PM in Culture by Charlie Grammer

Has Missing No. returned in Pokemon X and Y?

Missingno returns... sort of.

Missingno returns… sort of.

Gamers who have played the original Pokemon Red and Blue will likely remember one of the game’s most iconic glitches, a Pokemon called Missingno (short for “Missing Number”, in reference to the 39 pokemon that were removed from the original games) which could be exploited in a variety of ways, such as obtaining a nearly infinite supply of Master Balls.

Trainers could also catch the Missingno and utilize it in battle (it is technically a pokemon, after all, even if it is simply there to fill in the void left when the Pokedex was shrinked from 190), although doing so ran the very real risk of corrupting your game data. They could also import it to future games, although if you did, you would no longer have a Missingno, you would instead have the pokemon that matched your Missingno’s index number. So for example, if it was 163 and pokemon 163 in a new  game was a Torchic, then if you traded it into said game, you would gain a brand new Torchic.

It seems that this classic glitch has appeared once again, in some form, at least, in the newest games, Pokemon X and Y. Our friends at Kotaku have confirmed that if you visit the boutique in Lumiose,  occasionally you will see a blue backwards L, which brings to mind the classic glitch. Unfortunately, it seems you cannot interact with it, however the fact that it appears at all is unexpected.

What are your thoughts on this development?


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