NBA 2K14 developer regrets constant control change
Speaking to Rich Grisham in a one-on-one interview for Operation Sports’ Press Row Podcast. Mark Wang stated that he regretted that the controls changed for three years in a row for their NBA 2K series.
Said Mr. Wang, ” “That’s kind of regrettable to be honest with you, we don’t want to change it every year.” He went on to explain that after his 1-year stint with the last NBA Live product, he wanted to put the game’s “Isomotion” controls on the right stick, as wel as the game’s shooting controls on the same stick.
The process of integrating both actions (which players are aware have several variants) on the same stick took a while, resulting in the control changes each year, starting with NBA 2K12. Said Wang, “”The idea going into 13 was trying to build what we actually shipped in 14.“
For those unaware, NBA 2K13 used a left trigger modifier to differentiate the shooting/ballhandling controls on the right stick. This year, however, they did something different, making flick or tapping commands on the stick applicable to ballhandlign moves, while holding the stick in a direction utilized shooting.
So the future games shouldn’t change up controls again. As Wang assures us, “After an entire year of iteration and trying to solve the problems of putting two major mechanics on one stick without modifiers, it wasn’t ready [for NBA 2K13] so we took the plan B route. 14[‘s controls] is what we really wanted it to be.”
What are your thoughts?