While Microsoft clearly stated that having backwards compatibility on a next-gen consoles is “thinking backwards”, the company stated today that Xbox One could play Xbox 360 through streaming.
So the console and the cloud system is capable of doing that, will Microsoft take this in consideration? Maybe yes, maybe no but it’s more than certain that it won’t be available right at launch, if it will ever be available.
Gamespot:The Xbox One taps into the power of the cloud quite a bit. We’re seeing one of your competitors, Sony, doing backwards compatibility through streaming. Does the cloud-powered nature of the Xbox One leave it open for things to change in the future for something like that?
Microsoft:Yeah, absolutely. That’s one of the things that makes [the cloud] at the same time both totally interesting and hard to describe to people. Because what the cloud can do is sort of hard to pin. When you say to the customer, we want the box to be connected, we want developers to know that the cloud is there. We’re really not trying to make up some phony thing. But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it’s things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.