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Mark Rubin compares creating your first game on a new console to an awkward first date

by on August 30, 2013
 
Executive producer of Call of Duty: Ghosts speaks about awkward dates.

Executive producer of Call of Duty: Ghosts speaks about awkward dates.

Many gamers, particularly those who are interested in creating their own games in the future (or some who may be working on their own games as we write) wonder what, exactly, making the first game on a new console is like. Mark Rubin, executive producer of the upcoming Call of Duty: Ghosts answers this question.

Specifically, he was asked if creating the game for both current and next-generation is holding the game back from a technical perspective. His answer, though it may please many Infinity Ward fans, may also be a bit of a surprise. Said Mr. Rubin, “I don’t think it’s holding next gen back. The way I look at it is the first game on a next gen console is the hardest one to make. It’s like a first date. There’s a lot of figuring out what’s going on and very little knowledge of each other. The second date, of course, gets much better, but the first date’s kind of awkward.”

He continues to state, “Take for example Call Of Duty 2 and the way that game looked even compared to even Call Of Duty 4. It’s a significant leap forward. So I think we’ll see something similar – I hope, as a games developer in general, not just of Call Of Duty, to see massive leaps forward as the generation gets more mature.”

So, will Infinity Ward’s awkward first date with the Xbox One and PS4 be fruitful? What do you believe?

Thanks, EDGE (via VG 24/7)

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