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Ryse micro-transactions detailed, not “pay to win”

by on August 23, 2013
 

Ryse

Yesterday we found out that Xbox One’s hottest exclusive games, Ryse: Son of Rome, a game developed by Crytek and published by Microsoft will feature micro-transaction that will ease the progress in multiplayer.

After the announcement, on several forum over the internet people complained about those micro-transactions. They are truly scared about this system being a pay-to-win one, and they are more than right to be.

To calm spirits down, Microsoft has come with a statement today to clear things up. Basically, you earn both gold and experience when playing the online mode of Ryse. While gold can be bought using real currency, experience can’t.
Meaning that you can’t use high-end tier armors without progressing experience-wise in the game, even if you pay a lot.

“We specifically do that so you cannot pay to win,” Microsoft producer Justin Robey told Eurogamer at Gamescom today. “Microtransactions are merely there as a convenience thing for people. It’s completely optional and is not required in any way shape or form for gameplay. All content is accessible without using it.”

Will it be how they say? We’ll live to see.

Source: Eurogamer

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