Ryse: Son of Rome, the game developed by Crytek exclusively for Xbox One will feature micro-transaction in the mutiplayer mode in order to ease accelerate progress. The micro-transactions were compared by a Microsoft producer to Mass Effect 3’s multiplayer unlocks and FIFA: Ultimate Team packs.
The progression in Ryse: Son of Rome will be based on different sets of armour and customisation.
“When we talk about the progression system for multiplayer, it’s armour-based,” said the producer.
“The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get – whether you buy Bronze, Silver or Gold Packs – guarantees whether you get rare or common items.
“One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you’re close we also have small microtransactions.
“Say for instance a gold pack costs 15,000 gold, [and] you’ve only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there.”
How do you feel about micro-transactions? Do they ruin the whole purpose of a game?