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What Bungie learned after years of hard work on Halo series

by on July 30, 2013
 

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Speaking in interview taken by Edge magazine, creative lead Joe Staten revealed the way he sees first-person-shooters future and how Destiny will make its own way there.

“I think we did two things well with the Halo games,” he told them. “One, we told a story that you can play by yourself or with a small group of friends. And two, we made a great hardcore, competitive game. Between those two choices we tried to do other things – Firefight, for example – but the options are very slim, and I think that’s true for most shooters. Between those two poles there’s a vast gulf of opportunities but a lack of choices. We want to very carefully bring those two communities together and open up those choices.”

“The big lesson [from Halo] is: if you don’t have a plan for the future, you’re scrambling to catch up with your own success,” he added. “This time we’re planning for success, and that’s enabled us to imagine a future where many things are possible. It allows the plot a long arc, which is great. In Halo we certainly didn’t have that. We planned for an eight-hour experience then, two years later, figured out another eight-hour experience. This time we’re thinking about how you grow and evolve this world over many years, many hours. It’s a whole different mindset.”

With their lessons learned from the fan-favorite Xbox 360 game Halo, we can expect for the developer to bring their a-game with the release of Destiny.

The game will be available on both Xbox one and PlayStation 4 when they launch this holiday season.

Source: EDGE

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