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access_time July 30, 2013 at 2:07 PM in News by Dragos Dobre

What Bungie learned after years of hard work on Halo series


Speaking in interview taken by Edge magazine, creative lead Joe Staten revealed the way he sees first-person-shooters future and how Destiny will make its own way there.

“I think we did two things well with the Halo games,” he told them. “One, we told a story that you can play by yourself or with a small group of friends. And two, we made a great hardcore, competitive game. Between those two choices we tried to do other things – Firefight, for example – but the options are very slim, and I think that’s true for most shooters. Between those two poles there’s a vast gulf of opportunities but a lack of choices. We want to very carefully bring those two communities together and open up those choices.”

“The big lesson [from Halo] is: if you don’t have a plan for the future, you’re scrambling to catch up with your own success,” he added. “This time we’re planning for success, and that’s enabled us to imagine a future where many things are possible. It allows the plot a long arc, which is great. In Halo we certainly didn’t have that. We planned for an eight-hour experience then, two years later, figured out another eight-hour experience. This time we’re thinking about how you grow and evolve this world over many years, many hours. It’s a whole different mindset.”

With their lessons learned from the fan-favorite Xbox 360 game Halo, we can expect for the developer to bring their a-game with the release of Destiny.

The game will be available on both Xbox one and PlayStation 4 when they launch this holiday season.

Source: EDGE


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