Brian Provinciano: “Strings attached” to self publishing on Xbox One
We’ve talked several times this week about the decision made by Microsoft to allow developers to self-publish on the upcoming Xbox One. While the idea of self-publishing seemed great, there are some string attached to it according to Retro City Rampage developer Brian Provinciano.
He warned us that Microsoft is showing us another example of them changing polcity, ” but it sounding better than it is when the whole story is revealed.”
“On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release,” Provinciano explains.
“The indication on Xbox One is that it’s essentially XBLIG 2.0. Instead of XNA, it’s Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won’t be as full-fledged as published games on the system.” he added.
It seems that Microsoft, alongside with their brand-new Xbox One are not yet on the right path for both gamers and developers.