Titanfall character progression and various mech types confirmed.
Abbie Heppe revealed that there are several different types of mechs in the upcoming Titanfall, not just the variety shown at this year’s E3.
What, exactly, these mechs will be, Abbie did not reveal, though she did also confirm that there will be a progression system. She didn’t go into further detail on this system, but she did mention how summoning would work in-game.
Said Abbie, “You can decrease the amount of time it takes to call in a Titan by completing objectives and getting kills. Once you lose your Titan the countdown starts again. It is possible that everyone in the match could have a Titan on the battlefield at the same time.”
She went on to discuss the game’s map, pointing out that, “We have to have maps that support not only the Titans which are over 20 feet tall but also human-sized Pilots, so even our “smaller” maps are pretty large comparatively. What’s cool is each map has areas for Titans and areas for Pilots, so you get these smaller maps built into the larger ones and all these cool pathways through them.”
With several different infantry/pilot (not to mention the various mech) types to account for, how will battles on these maps play out?
Source: OXM, via MK Gaming.