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Capcom explains why they moved Dead Rising 3 to Xbox One

by on July 19, 2013
 
Dead Rising 3 exceeded 360's capabilities.

Dead Rising 3 exceeded 360’s capabilities.

Several fans of the series had wondered why Capcom Vancouver decided to make Dead Rising 3 an Xbox One game after it had been in development for at least eighteen months before.

The company decided to explain the choice to move, and it turned out to be an interesting one. The game had pushed the Xbox 360 hardware beyond its limits.

Said Mike Jones, a producer at Capcom Vancouver, “In terms of building the game, we originally developed it on PC and everything we were doing was breaking the bank on Xbox 360. The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff. Our tech team partnered with Microsoft to get early specs and figure out how we were going to get it on new hardware.” 

Jones went on to explain the changes to the game. “The biggest things for us have been the size of the world, the density of the world, the streaming spaghetti of getting everything working with no load zones and seamlessly streaming. Also, how we build missions in a much larger world like that – how we send you to different districts and how we get you to explore all of these nooks and crannies in the environment.”

How large will the world be? Will they be successful with no load zones and seamless streaming?

Thanks, Siliconera!

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